View Full Version : u360 supported yet ?
mrclean
10-28-2008, 07:52 PM
Are the u360's supported yet ? been away for a while
BadBoyBill
10-28-2008, 08:34 PM
Hey, welcome back, yes I think they are supported now, what I mean by that is that I have finished adding analog joytick support but its not tested on the ultrastiks yet. I will have a release next week so people can try it out and give feedback. Im in the process now of writing the portion of HQ to set up your joysticks and your thresholds for the analog sensitivities and button setup.
I also added trackball and spinner support already and the HQ setup also. A couple members here have already tested this feature and say it works perfect.
mrclean
10-28-2008, 08:56 PM
that sounds good so long as they correctly map them, i.e. pac-man 4-way, mortal kombat 8-way etc, did you have fatfingers work on this pluggin ?
BadBoyBill
10-28-2008, 09:24 PM
you can use ledblinky to map the ultrastik to the game, this already works. you dont have to use ledblinky for the blinking light part, but you can use it for just for the mapping support I think.