View Full Version : Future pinball mapping key
MiTKiNG
03-07-2011, 07:37 AM
Hi,
anyone knows how to mapp the Pause/Inter key of a traditional keyboard with the key p which is my pause key in my arcade cab in future pinball?
With this key in FP you can see the hiscores and pause the game. Thats exactly what i want to do with my cab pause key which is mapping with the keyboard p key.
Im using the new hyperlaunch 2.0 and i have tried things like this in the module file:
p::Pause
or
Hotkey, p, pauseFP
pauseFP:
send {Pause}
return
But nothing works... some advices?
Thank you all!
loppydog
03-07-2011, 09:06 AM
I had same exact problem...High score is actually the pause/break key which AHK does not like very much. What I did to get around this is to map the the middle mouse button the the pause/hiscore button within Future Pinball, then in my Hyperlaunch, hotkey like this
p::MButton
I am not sure this is EXACTLY how I did it, but I can check it when I get home if needed.
MiTKiNG
03-07-2011, 09:09 AM
I dont understand what you sugest. Mouse middle button has the same behavior of pushing Pause/Break keyboard button?
I will try your trick when had the time. Thnks loopydog!
yup, mouse button is a way to go
i use right mouse button in my fplaunch (check installation guide for fplaunch mod , it is described there)
you have to configure that mouse button as pause key in fp key config
(on the right side click enable on mouse, then select key for pause)
MiTKiNG
03-07-2011, 11:04 AM
Guys, this is working so great. Many thanks!!
And to have the same behavior on visual pinball, a pause key mapped with p key? have you a analogous magic trick? ;)
you can map p to esc or f1 and you will get something like pause effect
(i did this also in fpalunch 1.13 :), you can check the code)
to get out of pause i think you have to press enter or space
try it outside of hyperspin first
MiTKiNG
03-08-2011, 02:59 AM
I will try that blur, thanks! But im thinking that probably i could have some problems because i use the esq key to exit de emulator with hyperlaunch and probably i could have some conflict with that.
Yeah, im following your fplaunch and is great i like it a lot. But i dont have an hyperpin cab :( maybe some day... Till that day, im using a 4:3 cab with hyperspin and new hyperlaunch 2.0 modules based.
Could you write a module for vp and fp in HL 2.0 with your pause blue screens and so on, but for hyperspin and 4:3 monitor? With the FP mouse trick and f1 key in VP im very happy, but if you release a module for HL2.0 i will use it for sure.
Thanks!
sending esc on p should work since sent keys usually don't generate hotkey event
MiTKiNG
03-08-2011, 11:13 PM
You are right blur, this is working. The problem is that i must get the keyboard to hit enter when in pause mode. Poor solution, but at least i have pause which i had not before in VP.
Thanks! If you do a fplaunch module for hl20 send me a pm please to try it. If you dont have the time, no problem i have pause in both systems now which was what i wanted ;)
Enter is plunger? is it? So you must have it on your cab.
I think space would also close this pause window (and space is front nudge)
BUT - you can check fplaunch 1.13 - in it i change hotkey behavior:
so when you press pause first time i send Esc
when you press it second time i send r (resume game) so you can enter into pause and exit from pause with same key.
MiTKiNG
03-10-2011, 01:42 AM
so when you press pause first time i send Esc
when you press it second time i send r (resume game) so you can enter into pause and exit from pause with same key.
Thats exactly what i would like to do, because my plunger is not the enter button in my cab :(
Im going to see your ahk code to see your solution of diferent keys send. I will ask if i dont have luck with it. Many thanks!
MiTKiNG
03-13-2011, 08:18 AM
blur your solution worked like a charm. Thank you very much!