View Full Version : Astyanax, The - astyanax(manipars 12-04-2008)
manipars
12-07-2008, 02:56 PM
Greetings! I know that a user-based theme has already been created for this game but I wanted to create a theme for this game with a more hi-res quality title-logo and artwork and also use a proper background instead of in-game artwork as the previous theme. I've been working on this theme since a while ago but I'm just announcing it today since I took some time today and polished it a bit and cleaned the artworks and also added a custom video border overlay with burned edges. The background fades in from a dark lens-vignette to its current sunset state after 3sec, Particle effect is used for the falling leaves as in the game stages (not visible in the screenshot).User inputs are welcome. Cheers
Screenshot:
http://i448.photobucket.com/albums/qq210/manipars/AstyanaxHSTheme.jpg
BadBoyBill
12-07-2008, 04:13 PM
Cool, can you put a screenshot with the leaves?
manipars
12-08-2008, 12:11 AM
Greetings BBB! In the first pic. I used a leaf animated gif saved as a custom swf file (leaf-size needs to be reduced). In the second pic. I used the leaves from Rama's excellent"Last Blade" theme and they look indeed much better and runs smoother despite lesser layers and much smaller size 2kb vs 21kb. I'm not sure if it is ok to reuse the exact same particle effect again, if it is not then I'll try to reduce the size of the leaves in the first pic and make them run smoother. Cheers
I increased the number of leaves only for the screenshots;
Custom:
http://i448.photobucket.com/albums/qq210/manipars/AstyanaxwCustomLeaves.jpg
Last Blade leaves:
http://i448.photobucket.com/albums/qq210/manipars/AstyanaxwLastBladeLeaves.jpg
experimental:
http://i448.photobucket.com/albums/qq210/manipars/AstyanaxTestLeaves1.gif
/Edit: broken img-urls fixed
BadBoyBill
12-08-2008, 06:51 AM
K, Im not sure it works with swf's but if you have a regular png leaf, then you can do a size variation I think. Something like scale 1,3, some leaves will be big and some small, that could make for a cool effect. Possibly a rotation might work to which might make the leaves look like theyre doing a floating spinning effect. Not sure how that would look tho.
maxhacker
12-08-2008, 03:20 PM
very good
congratulations!!!!
milligoodz
12-09-2008, 05:00 AM
..
manipars
12-09-2008, 05:07 AM
/EDIT: Sorry for the double post (that was me above), that was my first forgotten HS account and I had forgotten my username used back then that's why I re-registered as manipars recently because I couldnt log in to that account due to inactivity, I logged in by misstake/reflexes today and also since a few days ago without even noticing it =), Can a mod admin please delete my "milligoodz" account if possible, I would appreciate it. I've edited and deleted the post above re-posted it below instead:
Thanks maxhacker! This game doesn't seem to be that popular judging from the very few replies =) So I'll speed up the process and release it today after some minor final adjustments.
BadBoyBill: Are there any future plans on adding a "particle effects" section/tab to the HyperTheme with live preview? That would be very helpful and a true time saver but with the risk that it might be overused in future themes by the masses once added to the HyperTheme =) but that's just a unavoidable side affect I guess. Right now I edit the .xml file and experiment with the values and run/browse to the game/exit HS, I think that I've repeated that more than a hundred times just to test all the possible particle effects for this game because most of the times I'm not sure how the end result will turn out, but it was worth the testing because I'm now more familiar with what each value does. Cheers
PS. I'm not sure if there are some more particle options/commands that I'm missing on the list below:
depth="artwork#"
ppm="#"
x="#"
y="#"
width="#"
height="#"
movement="true/false"
speed="#,#"
angle="#,#"
randomFrame="true/false"
startScale="#"
limit="#"
gravity="#"
accel="#"
fade="#"
bound="#"
pointSwarm="#"
xOscillate="#,#"
rotate=""
scale="#,#"
lifespan="#"
BadBoyBill
12-09-2008, 06:42 AM
Ah your doing it the hard way, use the particle effects previewer here.
http://rogue-development.com/pulse/explorer/Particlr.swf
manipars
12-09-2008, 07:19 AM
Wow, thanks for the link, that is very helpful, I must have overlooked it in the HS-Theme creating threads, I wish I knew it before so that I could've saved myself tons of time =). Particle effects are much more flexible than I thought and a great way to spice up some themes but it should definitely not be overused.
/theme uploaded and waiting for approval. Cheers