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View Full Version : Hyperspin portability


SeaOfTea
12-13-2008, 12:14 PM
I don't know how portable it is but it would be great to see a release on the original Xbox seeing as how it pretty much emulates everything perfectly. I even bet Xport would be willing to port it over.

Dazz
12-13-2008, 12:17 PM
Last I knew Flash wasn't supported on the Xbox. Not to mention, I don't think the original Xbox CPU or memory could handle HyperSpin.

SeaOfTea
12-14-2008, 08:28 PM
Last I knew Flash wasn't supported on the Xbox. Not to mention, I don't think the original Xbox CPU or memory could handle HyperSpin.

Your right, that answers that. If it was written in flash then it'll never by ported to the xbox. It would probably have to be completely rewritten. Though if it was written in C /w something like SDL the xbox would easily handle it, just take a look at the capabilities of XBMC.