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View Full Version : Nintendo 64 issue - Emus that are finished



alphaviper7
12-15-2008, 09:24 PM
I have installed all emus using the hyperhq - I used the option hyperlaunch to setup project 64 1.7 version and when I launch a game, I hear the game in the background and if I use the sequence alt+Enter, I am able to see the game. Did we miss a step in the script file or is there an issue with my setup. Let me know if you have any suggestions. All emus installed so far and working are Nintendo (nes), Super Nintendo (SNES), MAME, NEOGEO, ZINC, Jukebox (was not included in this version), Movies Theme(not included as well), Sega Genesis, Sega 32x. Things still needing to be done is Sega Model 2, Capcom 3 (CPS3), Nintendo 64 and PC GAMES. Any help guys would be appreciated so we can share with everyone the success.

Visitor Q
12-16-2008, 04:55 AM
I have this working, I did notice that if you don't use HyperLaunch when pressing esc to exit it will put the game into a window. Make sure "hyperlaunch = true" in the Nintendo 64.ini otherwise this is a setting in the Project 64 itself, look for a fullscreen option.

alphaviper7
12-16-2008, 12:14 PM
fixed issue with my settings on the emulator to go to fullscreen..everything is good. All I need is help with sega model 2 to work. any suggestions.

brian_hoffman
12-16-2008, 12:25 PM
Use the MAME.ini as your guideline to setting up model2