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Dazz
08-06-2008, 12:50 PM
Ok guys,

You have now had a couple hours to play around with HyperSpin... What's your thoughts?

brian_hoffman
08-06-2008, 01:06 PM
It sucks!

J/K

It kicks a$$

GammaRayBeast
08-06-2008, 01:15 PM
I think this will become my new fronted once it gets farther along, and that I am already starting to get the images together to start making some themes.
(You might even start seeing me around regularly):burnout:



My only complaint (aside from the Nintendo art being cut off the screen and the Neo-Geo fronted title appearing under the art?)
Is that when you try and exit the yes and no the only difference is that one wiggles slightly. At first it was unapparent to as which one I had selected it would be much better if the unselected one appeared darker.




Anyway If I may ask how would I go about making a theme?

billpa
08-06-2008, 01:19 PM
I just took a look at the Nintendo theme. There must be something wrong with the config. I am sure someone will provide that shortly so that can be fixed. Same goes for Neo Geo.

As far as themes go, I can help out. Perhaps I should put a quick tutorial together about creating a theme. The best thing to do right now is go into the MAME media folder, check out how things are structured and the code in the Themes folder. I will try and put something together very very soon.

Dazz
08-06-2008, 01:21 PM
I think this will become my new fronted once it gets farther along, and that I am already starting to get the images together to start making some themes.
(You might even start seeing me around regularly):burnout:

My only complaint (aside from the Nintendo art being cut off the screen and the Neo-Geo fronted title appearing under the art?)
Is that when you try and exit the yes and no the only difference is that one wiggles slightly. At first it was unapparent to as which one I had selected it would be much better if the unselected one appeared darker.


Anyway If I may ask how would I go about making a theme?Hmmm, Nintendo art being cut off... I did notice that previously, but let me go to my cab and check it out. Also, if you don't like the layout of a theme they can be easily changed by modifying the theme file for the specific game or the default settings located in the Settings file for the specific system.

What you might want to do is look through the theme files/folders and see how they work/act within HyperSpin. This is how I learned and created several of the themes. Keep in mind themes should be created/laid out in a resolution of 1024x768. HyperSpin will scale/stretch the images to work with different resolutions.

GammaRayBeast
08-06-2008, 01:27 PM
Originally Posted by GammaRayBeast
I think this will become my new fronted once it gets farther along, and that I am already starting to get the images together to start making some themes.
(You might even start seeing me around regularly)

My only complaint (aside from the Nintendo art being cut off the screen and the Neo-Geo fronted title appearing under the art?)
Is that when you try and exit the yes and no the only difference is that one wiggles slightly. At first it was unapparent to as which one I had selected it would be much better if the unselected one appeared darker.


Anyway If I may ask how would I go about making a theme?
Hmmm, Nintendo art being cut off... I did notice that previously, but let me go to my cab and check it out. Also, if you don't like the layout of a theme they can be easily changed by modifying the theme file for the specific game or the default settings located in the Settings file for the specific system.

What you might want to do is look through the theme files/folders and see how they work/act within HyperSpin. This is how I learned and created several of the themes. Keep in mind themes should be created/laid out in a resolution of 1024x768. HyperSpin will scale/stretch the images to work with different resolutions.



thanks for the advice guys(and quick replies) I'll check it out

brian_hoffman
08-06-2008, 01:27 PM
We know this is an issue.. Some stuff was over looked.. We will be posting the fix shortly.

billpa
08-06-2008, 01:29 PM
Go to Settings Folder. Open up Nintendo config file in notepad. Select all and replace with the following:

[exe info]
path = C:\HyperSpin\Emulators\Nintendo Entertainment System\
rompath = C:\HyperSpin\Emulators\Nintendo Entertainment System\roms\
userompath = true
exe = nestopia.exe
romextension = zip
parameters =
pcgame = false
pcgameextension =
winstate = HIDDEN

[wheel]
style = normal

[pointer]
x = 965
y = 384

[video defaults]
width = 350
height = 240
x = 360
y = 425
rotation = -5
animation_time = 1
animation_type = fade
animation_start = none
border_color = 0x000000
border_size = 5
forceaspect = horizontal
belowwheel = true

[artwork1 defaults]
x = 512
y = 384
rotation = 0
animation_time = .5
animation_type = fade
animation_start = none
animation_rest = none

[artwork2 defaults]
x = 783
y = 480
rotation = 360
animation_time = 1
animation_type = ease
animation_start = left
animation_rest = none

[artwork3 defaults]
x = 512
y = 384
rotation = 0
animation_time = .5
animation_type = fade
animation_start = none
animation_rest = none

[Special Art A]
default = no

[Special Art B]
default = yes
active = yes
x = 512
y = 740
in = .4
out = .4
length = 3
delay = .1
type = fade
start = none

[Game Text]
game_text_active = true
show_year = true
show_manf = true
show_description = true
text_color1 = 0xffffff
text_color2 = 0x0099cc
stroke_color = 0x000000
text_font = Style1
text1_textsize = 26
text1_strokesize = 7
text1_x = 32
text1_y = 610
text2_textsize = 36
text2_strokesize = 8
text2_x = 30
text2_y = 640

[Genre Screen]
allgames_title = All Games
text_color = 0x000000
text_x = 150
text_y = 200
stroke_color = 0xffffff
stroke_size = 7

billpa
08-06-2008, 01:30 PM
Just a quick note...the exe info is default...if you already have it set up for your emu, then you dont have to replace that part.

brian_hoffman
08-06-2008, 01:31 PM
Read this
http://www.hyperspin-fe.com/forum/showthread.php?t=217

Ego-X
08-06-2008, 01:36 PM
I'm seriously excited about this!

Just one thing though, it freezes occasionally I will post more details when I can narrow it down a bit more.

brian_hoffman
08-06-2008, 01:37 PM
Are you navigating quickly? What are your system specs.

kingb33
08-06-2008, 01:41 PM
So far very very awesome.....obviously the key is the themes.....the more themes the better of course!!

***the one thing ive noticed i wish could be improved is the anti-aliasing on the wheel......some of the logos are really jagged and dont look smooth

but dont get me wrong, this FE will be the new king once everything gets going....

brian_hoffman
08-06-2008, 01:44 PM
Garbage in/ Garbage out..
The neogeo pocket games for example.. Very lowres system.. Logos are cut from ingame title screens.

Sometimes you got to work with what you have. Although they could be run through a smoothing filter.

Are you voulenteering?
We could use the help

BadBoyBill
08-06-2008, 01:47 PM
I did the jagged look on purpose to keep the old school look I just increased them in size without anitaliasing, if you want to use different ones I'm sure someone can cut them out of boxarts or what not. Another option would be to shrink them and blow them back up and that would blur them some.

Ego-X
08-06-2008, 01:51 PM
Are you navigating quickly? What are your system specs.

Key System Spec are...

Core2duo @6600
2GB memory
Geforce 8800 GT
Xp SP3

To be honest I am navigating quickly as I'm only really launching the app to test new settings, images etc. Tends to happen mostly as I navigate backwards as far as I can tell at the moment.

brian_hoffman
08-06-2008, 01:54 PM
Good call.. Billy knows about it and is working on various fixes.

ac3
08-06-2008, 01:54 PM
I've had a bit of a play with Hyperspin and it's very nice indeed. I did notice if I press left or right and spin the titles very fast the images disappear and say something like image unavailable. Also after that selecting some games showed the wrong images/videos.

It will certainly be replacing advmenu in my mame cabinet, as I am using it in a cabinet there are a few options I will like to see added in future (if they aren't already).

Such as the option to remove free play from flashing in the corner also I'd like it after so many minutes of not being played to go back to Hyperspin when in Mame. Also if Hyperspin could select random game previews after being left idle for so many minutes that would be cool.

BadBoyBill
08-06-2008, 01:59 PM
You can remove the flashing art by setting special art a or b to false in the settings file on a per wheel basis, we will look into adding the other features.

The click ahead for games issue is a known bug and I am currently working to fix that.

billpa
08-06-2008, 02:02 PM
Just curious where you saw the image unavailable on the wheel. If it was on NES, then that is possible because its missing some wheel images. At least thats what I noticed.

BadBoyBill
08-06-2008, 02:04 PM
Nah you can do it on any system, its definitely a bug that needs to be fixed, I'll probably work on that today since its kinda botherin me.

brian_hoffman
08-06-2008, 02:05 PM
its when navigating the menu using left/right.. Actually just right..
The temp fix is to adjust the wheelclick setting in the setting for the affecting emu..
Most likely its mame.

Id adjust it to 50 or 23 instead of 25

billpa
08-06-2008, 02:05 PM
gotcha

ac3
08-06-2008, 02:11 PM
It's the Mame wheel, X-Men through to TMNT. If I spin it so those are off screen and go all the way around they then load.

BadBoyBill
08-06-2008, 02:15 PM
Cool I think I know what the problem is, that helps some, thanks.

kingb33
08-06-2008, 02:47 PM
I did the jagged look on purpose to keep the old school look I just increased them in size without anitaliasing, if you want to use different ones I'm sure someone can cut them out of boxarts or what not. Another option would be to shrink them and blow them back up and that would blur them some.


Hmmm.....when i looked at the actual system artwork for the wheel they are high quality.....is it Hyperspin that is causing them to looked jagged in the wheel.......and when i say the wheel i mean when they are in rotation but not selected yet....but you can see them still them on the wheel. Thats when they look really jaggy and not aliased. The MAME logo especially is very jagged looking......

brian_hoffman
08-06-2008, 02:51 PM
I think its the scaling of the hi-res images..
Hmmm... Lets see what Billy thinks.

BadBoyBill
08-06-2008, 02:59 PM
Oh I getchya now, well working with that many png's in fast speed I have to optimize some and sacrifice a little on quality for imported bitmap images with transparency. This will happen and I dont think its to bad personally. Also when rotating an image to the center wheel state is a scaling calculation that I conjured up and it might not be perfect yet. But mainly its just the scaling HS does on the images which is closer to nearest neighbor in photoshop rather than bicubic which would have better antialiasing. It will most likely stay this way because HS could slow down some especially with those with a little bit slower computer.

paulstevens
08-06-2008, 03:40 PM
To whoever asked if HS could display a random video when left unattended. It can and does. That is what "attract mode" in the settings.ini file controls. Set it to TRUE (or active, whatever) and then the settings below control how long it must sit idle before spinning to another entry.

This is a must-have feature in my opinion. I really like it and HS does a great job doing it.

Cakemeister
08-06-2008, 03:49 PM
A few things:

HyperHQ:
HyperHQ doesn't prompt to save before exiting.
Nothing in the "About" or "Hyperspin Settings" tabs.
I can't generate a game list in the MAME tab.
I would like to keep the non-MAME emulators for future reference but I want a MAME-only setup, how is this done?

Frontend:
There is a "Next System" and "Next System" indicator, but nothing to indicate how to select a system. I had to press keys on the keyboard until I found that Enter selects the system.
The frontend should be able to set the resolution of the screen, and restore it after it runs. I don't even see where to change the frontend's resolution to match my monitor.

The animation is very smooth, it was fun to scroll through everything. The frontend looks very robust.

amchine
08-06-2008, 03:52 PM
A few things:
The frontend should be able to set the resolution of the screen, and restore it after it runs. I don't even see where to change the frontend's resolution to match my monitor.

HyperHQ is still in it's early stages, much work left to be done on that. You can change the resolution HS runs at in the Settings.ini file found in Hyperspin\Settings\.

amchine
08-06-2008, 03:55 PM
A few things:
There is a "Next System" and "Next System" indicator, but nothing to indicate how to select a system. I had to press keys on the keyboard until I found that Enter selects the system.

I suppose you could create an image that states to press whatever button to select the game/system and naming it SpecialA4.png and placing it in \Images\Special folder of the menu/system you're playing with. This way it would cycle through after showing you how to navigate. I THINK you can do this with however many images you want, but I could be incorrect.

paulstevens
08-06-2008, 04:04 PM
MAME only setup is done at the top of settings.ini (settings folder)

in [Main] set Menu_Mode = single
and set Single_Mode_Name = MAME (or whatever emu you want to run. the name of the emu must match the name in the main_menu.xml file (databases folder))

You'll have to bear with HyperHQ for a while. The coder is presently mostly unavailable but will return to support it and make changes and improvements.

Now that HS is out in the public, our hope is that talented people come forward and volunteer their skills to make HS even better. Community support will help to make HS better for everyone.

Thanks for your comments.

BadBoyBill
08-06-2008, 04:28 PM
A few things:

HyperHQ:
HyperHQ doesn't prompt to save before exiting.
Nothing in the "About" or "Hyperspin Settings" tabs.
I can't generate a game list in the MAME tab.
I would like to keep the non-MAME emulators for future reference but I want a MAME-only setup, how is this done?

Frontend:
There is a "Next System" and "Next System" indicator, but nothing to indicate how to select a system. I had to press keys on the keyboard until I found that Enter selects the system.
The frontend should be able to set the resolution of the screen, and restore it after it runs. I don't even see where to change the frontend's resolution to match my monitor.

The animation is very smooth, it was fun to scroll through everything. The frontend looks very robust.

HyperHQ is super beta so we just put it out there so people can do what limited things that it does do, I'm sure spiderstyle can fix those issues.

For the frontend the FE should change the res and restore after it runs no problem. We only suggest to change the desktop to the res of HS only to minimize the changing that HS has to do to give a cleaner look when starting the system up.

As for the graphics for showing what the controls are, I wrote that part to accept an unlimited number of pictures that will be flipped through. So anyone can just have at it, if I get time I'll make new images to go along with the rest of them to show additional controls.

Cakemeister
08-06-2008, 05:53 PM
For the frontend the FE should change the res and restore after it runs no problem.

This works. Changing the Fullscreen label to true has this effect.

IMHO fullscreen mode should probably be on by default.

In single-emulator mode, the screen still says "System Select" instead of "Game Select".

I did notice that animations were not as smooth when running at 1280x1024 fullscreen. Does it matter what video card you put in your computer, or is the frontend just dependent on CPU? I have a Core 2 Duo E6300 at stock speed.

amchine
08-06-2008, 06:35 PM
This works. Changing the Fullscreen label to true has this effect.

IMHO fullscreen mode should probably be on by default.

In single-emulator mode, the screen still says "System Select" instead of "Game Select".

I did notice that animations were not as smooth when running at 1280x1024 fullscreen. Does it matter what video card you put in your computer, or is the frontend just dependent on CPU? I have a Core 2 Duo E6300 at stock speed.

Here is how to change "System Select" to "Game Select":

Copy the special artwork files in HyperSpin\Media\MAME\Images\Special folder to the Images\Special folder of the emulator you want to have them display on. Then change make the following change to the INI of the cooresponding emulator to:

[Special Art A]
default = no

Viola!

paulstevens
08-06-2008, 06:57 PM
HS is very much cpu dependent. While a decent graphics card is required, a suped up graphics card probably won't help much if at all.

Even your E6300 will show the stress of some of the themes and transitions at 1280x1024. Some themes and effects are quite cpu intensive.

The goal (well my goal) was to have this as an arcade cab frontend with an arcade raster monitor like the D9200 or equivalent. Those max out at 800x600, but a few do 1024x768. Perfect for my needs, but I do understand the desire for all out smoothness even at 1280x1024.

RetroBorg
08-06-2008, 07:18 PM
Okay I just had my first play around and have to say HyperSpin blew me away, the artwork is amazing.

This frontend is the least windows looking frontend of them all, exactly what I'm after.

Well done Bill and everyone else that had involvement in it.

Friggin' awesome!

BadBoyBill
08-06-2008, 07:31 PM
This works. Changing the Fullscreen label to true has this effect.

IMHO fullscreen mode should probably be on by default.

In single-emulator mode, the screen still says "System Select" instead of "Game Select".

I did notice that animations were not as smooth when running at 1280x1024 fullscreen. Does it matter what video card you put in your computer, or is the frontend just dependent on CPU? I have a Core 2 Duo E6300 at stock speed.

When upscaling is always worse than downscaling, the lower the res the better of course, when scaling up to 1280 your gonna need a faster cpu. Since its main purpose is for an arcade machine I personally will be running it at 640 x 480 which still looks good to me. But its also meant to run good at 1024 x 768, above that then you will definitely notice it degrade in performance.

You can fix the game select issue easily, its just an ini setting for special art A and B, usedefault = true will default to the main wheels art which is system select graphics, usedefault = false will use the graphics in that emu's image folder under the folder called special, you will need teh game start graphics which we included, i might have mistakiingly not added them to every system so just copy them over from a different wheel.

Captain Flint
08-06-2008, 07:54 PM
Hey boys... played a bit and tried to get everything working.... this is what I found out....


Since Hyperspin seems to rely heavily on the CPU, forget about having other programs run... I have P4 1 gig of ddr2 and the front end seemed a bit choppy.

The Program itself is very nice for an early beta, Hyperspin has potential to be an undisputed king. Bill it looks like you just found yourself a second full time job.. :)

Now something a bit different, and semi unrelated....

I find it interesting you have SFIII under mame, as I only though it ran on CPS3 emulator. So I got the new version and it's telling me that I have to wait 20+ minutes to write to the cd... Is there a better way? I know this is a mame question, but I was hoping since it's already right there under the mame section of Hyperspin I could just use that instead of adding another emulator.

Any info would be nice.


Again, love the emulator, And I hope for the best for everyone who worked on this. It's really a beautiful thing. Thanks again!!!

Zinger19
08-06-2008, 07:57 PM
I got to mess with is for a tiny bit today and so far so good. I'm really impressed by the work of the crew. You guys should be really proud of yourselves for making something this awesome.

BadBoyBill
08-06-2008, 08:02 PM
Bill it looks like you just found yourself a second full time job.. :)



Thats what its starting to feel like...

Dazz
08-06-2008, 08:14 PM
Now something a bit different, and semi unrelated....

I find it interesting you have SFIII under mame, as I only though it ran on CPS3 emulator. So I got the new version and it's telling me that I have to wait 20+ minutes to write to the cd... Is there a better way? I know this is a mame question, but I was hoping since it's already right there under the mame section of Hyperspin I could just use that instead of adding another emulator.

Any info would be nice.HyperSpin isn't your grandmothers frontend.

MAME runs CPS3 games perfectly fine. Actually MAME runs them even better than the CPS3 emulator from what I saw this past weekend at Quakecon. :o I had a friend of mine swear up and down that the CPS3 emulator was better than MAME, but showing him the messed up backgrounds in CPS3 and then running it in MAME ended that dispute right there.

The file does need the 20+ minutes to "install" the necessary files to the hard drive. This is creating an nvram file and has to be done at first run of the game. The good thing about this is that it only needs to be done the first time and running the game after it does not do this.

Captain Flint
08-06-2008, 08:20 PM
HyperSpin isn't your grandmothers frontend.

MAME runs CPS3 games perfectly fine. Actually MAME runs them even better than the CPS3 emulator from what I saw this past weekend at Quakecon. :o I had a friend of mine swear up and down that the CPS3 emulator was better than MAME, but showing him the messed up backgrounds in CPS3 and then running it in MAME ended that dispute right there.

The file does need the 20+ minutes to "install" the necessary files to the hard drive. This is creating an nvram file and has to be done at first run of the game. The good thing about this is that it only needs to be done the first time and running the game after it does not do this.

So all CPSIII games run under mame now? Where the hell have I been? Cool Thanks for the heads up.

Captain Flint
08-06-2008, 08:21 PM
Thats what its starting to feel like...

Yeah, I know you have been working on this for a long time already... but baby this is just the begining! lol.... Have Daz go to some computer classes so he can help you program. :dancing2:

Captain Flint
08-06-2008, 08:24 PM
Okay one last silly emulator question (always on the quest for knowledge)

What are you using to run the Neo Geo games? Is there a better one than mame, or can I run mame as the emulator under the Neo Geo section?

Dazz
08-06-2008, 08:37 PM
Okay one last silly emulator question (always on the quest for knowledge)

What are you using to run the Neo Geo games? Is there a better one than mame, or can I run mame as the emulator under the Neo Geo section?I personally run MAME and haven't noticed any issues with doing so for Neo Geo games. I just remove the Neo Geo option from my Main Menu database file. You should be able to point the Neo Geo settings to the MAME.exe and it should work just fine. That being said, Kawaks is the popular Neo Geo emulator.

kingb33
08-06-2008, 08:56 PM
Oh I getchya now, well working with that many png's in fast speed I have to optimize some and sacrifice a little on quality for imported bitmap images with transparency. This will happen and I dont think its to bad personally. Also when rotating an image to the center wheel state is a scaling calculation that I conjured up and it might not be perfect yet. But mainly its just the scaling HS does on the images which is closer to nearest neighbor in photoshop rather than bicubic which would have better antialiasing. It will most likely stay this way because HS could slow down some especially with those with a little bit slower computer.

ah ok i see......im just a anti-aliasing freak......haha. i hate jaggies.....

Wob
08-06-2008, 09:07 PM
First off great work guys, I have just been playing with the menu setting, haven't got around to loading any emulators yet :)

I want to remove "Free Play" if I set it to default and active options for Special Art B to no in the main menu.ini it removes both the "Free Play" and the "Press Start" art, so it's removing both Special Art A and B, what am I missing?

Cheers,
Beau

Dazz
08-06-2008, 09:10 PM
First off great work guys, I have just been playing with the menu setting, haven't got around to loading any emulators yet :)

I want to remove "Free Play" if I set it to default and active options for Special Art B to no in the main menu.ini it removes both the "Free Play" and the "Press Start" art, so it's removing both Special Art A and B, what am I missing?

Cheers,
Beau In the Special directory of each systems Images folder you'll see images named SpecialA1.png, SpecialA2.png, etc. You can simply remove the image you don't want and leave the one you do want.

The "Free Play" image is located in HyperSpin\Media\Main Menu\Images\Special and called SpecialB1.png. Just delete or simply rename like SpecialB1.png.bak to back it up in the event that you want to use it later.

BadBoyBill
08-06-2008, 09:10 PM
special art b active = false

Dazz
08-06-2008, 09:12 PM
special art b active = falseErrr, guess that would be easier... Doh!

Wob
08-06-2008, 10:04 PM
I actually tried that and Hyperspin didn't like it at all, kept freezing up, it would load and then freeze up within a few seconds, had to end task to get it out. I think because the reference to Special Artwork B is still in the ini file.

If I delete the reference in the ini file to the file it then doesn't show the Press Start artwork. So how do I kill one and keep the other? I'm sure it's prob a matter of editing some lines under the Press Start ini entries.

Thanks
Beau

Dazz
08-06-2008, 10:09 PM
I actually tried that and Hyperspin didn't like it at all, kept freezing up, it would load and then freeze up within a few seconds, had to end task to get it out. I think because the reference to Special Artwork B is still in the ini file.

If I delete the reference in the ini file to the file it then doesn't show the Press Start artwork. So how do I kill one and keep the other? I'm sure it's prob a matter of editing some lines under the Press Start ini entries.

Thanks
BeauOk, put the SpecialB1.png back into the special folder. Then you need to edit your .ini in the Settings folder for the systems you do not want this image to appear on. To have it not appear on the Main Menu you need to edit Main Menu.ini within the Settings folder. If you don't want this appearing on the Mame themes then edit MAME.ini in the Settings folder with the following info as well.

Look for this at the bottom of the .ini.
[Special Art B]
default = yes
active = yes

Change active to false. I just verified and this does indeed work.

osburn383
08-06-2008, 10:31 PM
Amazing work guys!! Love the front end and the best part is it just going to get better and better.

To Answer Wob's question. I think he just wanted to remove free play, if so all i did was go into media, main menu, images, special, and just rename specialB1 to specialC1 which causes it not to show up since there is nothing telling it what to do. Now you should just have Press Start Flashing at you.

Wob
08-06-2008, 10:34 PM
I just tried again with the ini from scratch (I had played with a few settings) and I am still getting the same result.

If I set [Special Art B] active false I loose both [Special Art B] and [Special Art A], in other words, nothing shows up, I want to keep the "Press Start" and just loose the "Free Play"

I tried doing the same thing under MAME.ini leaving the main menu as default with the same results, I loose both bits of artwork. The main menu with show both, then MAME will show neither.

As a side note, if the positive is yes shouldn't the negative be no, mixing yes/no with true/false is a little confusing.

Thanks
Beau

Wob
08-06-2008, 10:39 PM
Scratch all that, I was getting Art B1 and B2 mixed with Art A and B. But I still have the issue that if I remove or rename SpecialB1.png it freezes up. I had to rename SpecialB2.png to SpecialB1.png after removing it and it's all good.

thanks for the help

Beau

BadBoyBill
08-06-2008, 10:45 PM
Ok thanks for the feeback this can be easily fixed, I will add the special artwork bug to the bug list. Yes you should just for now keep your special arts in numerical order.

osburn383
08-06-2008, 11:17 PM
Oh yea thanks forgot to add about keeing it in numerical order.
Hey Bill, When i was messing around with the image names i got a interesting result. If you delete say the one from the specialB1 image, start up HS and when you try to exit HS it wont let you arrow over to the yes to exit the program, but put the one back and it works perfectly. This probably wont be really an issue since i just randomly happend upon it. Just as long as you keep the numbers in place and in numerical order everything works like it should.
Man i need to get some sleep but i just cant stop playing around with HS.

paulstevens
08-06-2008, 11:56 PM
You've found one of the quirks. If some seemingly random file is missing, certain parts of HS can misbehave strangely. There is no rhyme or reason to it either.

Maybe one day BBB can put in checks for that stuff but for now the priorities are elsewhere. It's therefore really important to make sure all files are named properly and located properly.

When people start making changes to their setups, experimenting and what not, strangeness like this can occur. When all else fails, you may be required to "reinstall" from the torrent to make sure all the files are back where they are supposed to be.

Visitor Q
08-07-2008, 05:52 AM
Here are my thoughts, both good and bad.

Good

Clean… Very clean and professional looking.

No Install exe… copy and click.

Customer Service… Very quick replies from active members on forum, very helpful. Excellent group of people.



Bad

Setup… I understand that the interface is a work in progress but having to edit ini files all the time can be a pain in the a$$.

Limited Features… Compared to Game Ex, this is a very limited Front End as of the moment but then again I realize it is only the begin.

Rom Paths… No Multiple Rom Path Support

Proprietary… Does not support avisnaps, all need redownloaded

Current Support… USA and Euro, I like my hacks.


Jason

Cakemeister
08-07-2008, 06:36 AM
Some of the themes have malformed XML.

For example, look at this line in mario.xml:


<artwork1 x="786" y="653" r="0" delay="1.5 "time=".5" type="ease" start="right" />


The close quote in the delay attribute needs to be right after the 5, and there should be a space between the 5 and the t in "time".

BadBoyBill
08-07-2008, 06:50 AM
this is what happens when users have to create xml be hand and cab be expected, once hypertheme is release these problems will pretty much be close to nonexistent

Captain Flint
08-07-2008, 08:04 AM
One little thing... Future pinball does not have a background image in the version I have... is that correct?

Dazz
08-07-2008, 08:10 AM
One little thing... Future pinball does not have a background image in the version I have... is that correct?I noticed this earlier... If you open the HyperSpin\Media\Main Menu folder you will see that there are 2 Background folders, one of which is misspelled. The background image for Future Pinball is in that folder and it needs to be moved into the correct folder. This is the same with the torrent download and the newsgroup download as well.

chisel316
09-12-2008, 09:13 PM
Hi! I just wanted to say the I'm really impressed with this FE. Even in its early stages, it's showing promise. I've been using MAMEWah as my FE for many years on my modded ArcadePC cabinet with swappable panels.

I'd like to see an option to have the exit key immediately exit the app instead of backing out of the current menu and then prompting to exit on the main menu. I'm not sure if this is already possible.

Peace \/
chisel316

BadBoyBill
09-12-2008, 09:17 PM
Actually it was like that before, and people complained, so I will add an option to remove it all together.

chisel316
09-13-2008, 12:02 PM
Actually it was like that before, and people complained, so I will add an option to remove it all together.

Thanks for the reply. I know you guys are going for ease of use, but I think it's a good idea to always keep us power users in mind also. By offering options in the ini files to override default behavior, you're satisfying both types of users. Another example is with the artwork. I have an entire directory structure created with all of my game artwork. It seems that HyperSpin hardcodes all of the artwork paths, so if I want to use my existing artwork, I'll need to either move it into the HyperSpin folders or make a copy (so I don't have to modify my MAMEWah settings). Are there plans to add artwork paths in the HS setting files or maybe this feature already exists and I just don't know about it.

Peace \/
chisel316

BadBoyBill
09-13-2008, 02:27 PM
you'd have to understand the idea behind how HS works and why we don't have adjustable artwork paths, the main idea is the themes and games without themes using default artworks. individual artwork paths won't work with themes. Users wouldn't be able to install themes properly. We will also be providing alot of artwork over time which in alot of cases might be better quality than you already have since we have a team of guys including myself restoring and cleaning up that artwork. If you dont want to use tge stuff we provide and that is already renamed and audited against our official databases then i would suggest a copy and paste. Even if a system doesnt have themes it can still use a default theme also, so while i see your point it probably will never be added. But the next release will have adjustable video paths which i should have had in
the first place.

chisel316
09-13-2008, 02:43 PM
you'd have to understand the idea behind how HS works and why we don't have adjustable artwork paths, the main idea is the themes and games without themes using default artworks. individual artwork paths won't work with themes. Users wouldn't be able to install themes properly. We will also be providing alot of artwork over time which in alot of cases might be better quality than you already have since we have a team of guys including myself restoring and cleaning up that artwork. If you dont want to use tge stuff we provide and that is already renamed and audited against our official databases then i would suggest a copy and paste. Even if a system doesnt have themes it can still use a default theme also, so while i see your point it probably will never be added. But the next release will have adjustable video paths which i should have had in
the first place.

Thanks for the explanation. I look forward to all the new artwork!

Peace \/
chisel316

thefreakhouse
09-13-2008, 08:00 PM
I am currently using GameEx on my cab build. I like it so-so. I have been looking for something like HyperSpin.

Good stuff: Impressive. Very clean. Looks like it's an FE for an arcade cabinet rather than one trying to be a please-all media center. Does my arcade cab really need an RSS reader or DVD player? KARAOKE?!!?!?

Bad-stuff: Nothing unexpected since you're in the early stages of development.
I would like to see an integrated controller mapper.
The wheel is nice when there's art for the game
With thousands of roms on MAME I am guessing it will be a while before the majority of games have wheel logos. It would be nice if the image isn't present for a rom that the title in plain text was auto generated in it's place on the wheel rather than the default "image not present".
Jukebox? Any plans for one? I know I just got done saying I didn't like the media center concept...but I do like music in the game room.

Either way....I am holding on sending Spiers any cash to get rid of the nag screen until I see how far you progress in the coming months.