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Visitor Q
09-06-2008, 10:29 AM
Nintendo64.ini

[exe info]
path = C:\Emulation\Emulators\project64\
rompath = D:\Emulation\Roms\N64\No Intro\
userompath = true
exe = Project64.exe
romextension = zip
parameters =
pcgame = false
pcgameextension =
winstate = HIDDEN

----------------------------------------------------------------

HyperSpin Log

02:16:53 PM | Launching file
02:16:53 PM | Command Line is: "C:\Emulation\Emulators\project64\Project64.exe" "D:\Emulation\Roms\N64\No Intro\007 - GoldenEye (USA).zip"
02:17:05 PM | Menu.xml found
02:17:05 PM | Main Menu.xml loaded
02:17:05 PM | Loading wheel images
02:17:05 PM | Entering Menu
02:17:11 PM | Exiting HyperSpin
02:17:11 PM | Exit Program Unvavailable

-----------------------------------------------------------------

When I launch a game ProjectN64 tells me "attempt to open file has failed"

Ideas?

This program works outside of HS so I am guessing there is something not right with my command line?

Dazz
09-06-2008, 10:31 AM
what version of PJ64 are you using? I think right now HS works with 1.7, but not many people have that version...

Hopefully HyperLaunch gets released soon, that should fix version specific issues like this.

joebells
09-06-2008, 10:34 AM
yeah its because 1.6 doesn't support quotes around the rom path/name for some reason.

Visitor Q
09-06-2008, 10:43 AM
1.6

I will go get 1.7 and report back.

Visitor Q
09-06-2008, 11:51 AM
Well I did get it but seems it does not like Vista. 1.6 runs fine but 1.7 crashes. Soooo... I guess no N64 with HyperSpin for now.

joebells
09-06-2008, 11:57 AM
yeah I had problems with 1.7 and x64, I can work on writing up a little script in autoit at some point that'll work for you to launch 1.6. I can't do it today though.

Visitor Q
09-06-2008, 12:09 PM
I would really appericate that.

Yeah, it seems like 1.7 would work too but it crashes. I read some other place that someone was having issues with it as well in Vista. Maybe it is Vista in general using it and maybe it is the 64 bit version... shrug

I tried all the graphic plugins as well, they all make it crash.

brian_hoffman
09-06-2008, 03:08 PM
use 1.7.49

Visitor Q
09-06-2008, 11:41 PM
I don't have that version.

URZU
09-07-2008, 11:44 PM
Does 1.7 let you map the ESC key to exit the program?

And, does anyone know of a wrapper for 1.6 that would allow it to work w HS and maybe also map the ESC key?

BadBoyBill
09-08-2008, 12:02 AM
HyperLaunch will be out soon to test with and takes care of that issue

Visitor Q
09-08-2008, 03:46 AM
Cool... I am really looking forward to it as I want to get this sat up as well as Daphne.

brian_hoffman
09-08-2008, 07:50 AM
Cool... I am really looking forward to it as I want to get this sat up as well as Daphne.

Hyperlaunch wont fix your issue with your build of n64 1.7.55 crashing... It also will not make 1.6 version work.. As we discussed before you need 1.7.49. Hyperlaunch will only map ESC to close the emu and return to the FE.

Visitor Q
09-08-2008, 08:08 AM
Hyperlaunch wont fix your issue with your build of n64 1.7.55 crashing... It also will not make 1.6 version work.. As we discussed before you need 1.7.49. Hyperlaunch will only map ESC to close the emu and return to the FE.

I am not using 1.7.55, I am using 1.6.

Guess I will have to wait and see as it seems Bill is stating otherwise.

brian_hoffman
09-08-2008, 08:09 AM
I have hyper launch. I guess we will see.

URZU
09-08-2008, 11:02 PM
If it doesn't, I am almost done writing a wrapper for 1.6 to work with HS. I've got it launching PN64 and loading the rom fine when passed from HS and then sending the Alt+F4 to kill it. The only thing left to do is map the ESC key. Never tried capturing a system wide key before so it's tripping me up XD . I'll be sure to post it here when it's done.

Visitor Q
09-09-2008, 04:48 AM
I have hyper launch. I guess we will see.

I bet it will work now. ;)

URZU
09-09-2008, 08:51 PM
After a full day of classes/labs :P got the wrapper done.

Here it is...

Just put the 3 files anywhere you want and point your HS Nintendo 64.ini to xehn.exe instead of PN64. There is an ini file in the zip that has the path to PN64. Make sure it matches where you have it installed.

Sample of my HS Nintendo 64.ini

[exe info]
path = C:\Emulators\Nintendo 64\
rompath = D:\Nintendo 64\ROMs\
userompath = true
exe = xehn.exe
romextension = zip
parameters =
pcgame = false
pcgameextension =
winstate = HIDDEN

Works w/o any problems w 1.6 on my machine. Hope it works for everyone else.

GL HF ;)

dntaskwho
09-14-2008, 02:51 PM
Worked for me thanks so much for your hard work :)

URZU
09-15-2008, 07:44 PM
Glad to hear it helped someone else :)

2good
09-17-2008, 12:24 PM
worked for me,thanks.I read the log file and saw the z64 games it was looking for were USA but there isn`t any USA file so i renamed the working z64 file to the same as the log and it worked every time.

chillywilly
11-10-2008, 02:22 AM
i was wondering why it wouldnt find the rom even though the path was correct and this fix worked like a charm thnx
I didnt want to pay $20 for 1.7

miguelsluma
11-21-2008, 09:22 AM
Thankyou for this great wrapper! Solved my problems, since i would otherwise have to pay for 1.7..

Although this works great, perhaps this could be solved in one the of the future releases? I dont think 1.7 will be free for public soon.

flyguy737
12-16-2008, 01:39 PM
yeah thanks for the wrapper my N64 games now work very well! :)

ACE
12-21-2008, 10:37 PM
How do your .ahk and .ini files look with regards to this addition?