View Full Version : Please Wait - Loading Screen
scotrob
09-18-2008, 09:15 AM
First of all, love the front end and all the new developments.
Is there any way that a Please Wait - Loading Screen could be activated using Hyperlaunch to cover the period from when you leave Hyperspin to go into (for example) Mame32 and when Mame is Loading and/or the Rom is doing its checks.
For me this would help the whole thing blend in better for use in a cabinet.
Thanks and keep up the good work
Rob
RetroBorg
09-18-2008, 10:05 AM
It would look more proffessional.
Lilwolf
10-04-2008, 06:14 AM
A hacky way to get around this is to add it as your background image on your desktop.
trouble, you see it in both directions... But it helps a bit
firefoxian
11-24-2009, 02:22 AM
I would like to revive this thread. I'm not sure the programming on this, but I think it could be done pretty easily. What I don't see is how the desktop background fits in. This never shows up when I run hyperspin. What does show up is a black screen/backdrop. What I was thinking, is instead of the black screen, an animated svg that just flashes "please wait". Can someone fill me in on how it is currently programmed?
Lashek
11-24-2009, 06:59 AM
Can someone fill me in on how it is currently programmed?
This is easily done through HyperLaunch by modifying the HyperLaunch.ahk and recompiling it with AutoHotKey.
The function you want to modify is as follows:
hideDesktop(){
;WinHide ahk_class Shell_TrayWnd
;Gui, +toolwindow
;Gui, -Caption
;Gui, Color, black
;Gui, show, +toolwindow Maximize
Gui, Color, 000000
Gui -Caption +ToolWindow
Gui, Show, W%A_ScreenWidth% H%A_ScreenHeight%, BlackScreen
}
I'm not sure on the image display portion, but I do know this is the function that you would mess with as it draws the black screen between HS and the Emulator.
If you look through the system launching code of HyperLaunch, you'll see hideDesktop() is called (almost every time) as the first command. :)
IE:
else if (systemName = "Nintendo 64" && executable = "Project64.exe")
{
hideDesktop()
Sleep, 2000
Hotkey, %exitEmulatorKey%, CloseProcess
RunWait, %executable% "%romPath%%romName%%romExtension%", %emuPath%, UseErrorLevel
}
Hope this helps! :)
KrushBrother
11-24-2009, 11:47 AM
I'd like to see this built-in to HyperSpin.
My preference would be to have a PNG of your choosing (maybe one per Emulator) centred on the screen while it waits for the game to load.
It's one of the things I miss from the previous FE's I've used.
Krush.
SophT
11-24-2009, 07:21 PM
the problem is that different emulators take different times to load, and they load in various methods.
Mame might load a game in 1/2 a second on one machine, or 4 seconds on another machine.
One emulator may load the game fully into memory before it draws a window (mame)
or another emulator may draw a window before it loads to memory (makaron)
so the problem is you can't show a splash for a certain amount of time, because it's going to vary from emulator to emulator and from computer to computer, and you can't do it based on
ifWinActive, because different emulators activate their windows at different stages in the loading process. The best you could do is a 'mean' - and in my opinion that's going to be worse than the black screen.
as for the desktop, like lashek said just set
hide desktop = false
at the top of your hyperlaunch, and it won't draw the black GUI.
firefoxian
11-24-2009, 11:03 PM
that's all fine. you've giving me what I need already. I will modify hyperlaunch to do it. your point about wait time is moot though. fact is, even if it's just a second, it will look perfect. thanks.
Lashek
11-25-2009, 04:35 AM
Personally, I'd say just replace the "all black" window with the image, since that displays until the emulator loads up and displays.
I would say a "Please Wait" would be better then "Loading" simply because the emulator may still need to load the game after it displays, and it would be odd having multiple loading screens. :)
firefoxian
11-30-2009, 04:46 PM
This will put up a please wait! This is only basic though. GIFs are hard to do. If someone wants to help me get an animated gif, send me a direct message. Otherwise, most any picture could be replaced with the please wait in this script with ease. Just let me know what you want or think it should be like. Also, put down your ideas, even if you don't know if it could be done or would work. Thanks!
download this hyperlaunch here: http://www.megaupload.com/?d=KZVV2IC4
hideDesktop(){
WinHide ahk_class Shell_TrayWnd
guiheight:=A_ScreenHeight/9*4
Gui, +toolwindow
Gui, -Caption
Gui, Color, black
Gui, Font, S40 CWhite Underline, Verdana
Gui, Add, Text, y%guiheight% W%A_ScreenWidth% H%A_ScreenHeight% Center, Please Wait
Gui, Show, W%A_ScreenWidth% H%A_ScreenHeight%, BlackScreen
}
mr_tap
01-26-2010, 05:31 AM
"please wait...." or "loading..." sound a little too PC, how about something more arcadey like "Get Ready..." in cheesey sega writing. :)
shimoda
01-26-2010, 08:32 AM
This will put up a please wait! This is only basic though. GIFs are hard to do. If someone wants to help me get an animated gif, send me a direct message. Otherwise, most any picture could be replaced with the please wait in this script with ease. Just let me know what you want or think it should be like. Also, put down your ideas, even if you don't know if it could be done or would work. Thanks!
download this hyperlaunch here: http://www.megaupload.com/?d=KZVV2IC4
hideDesktop(){
WinHide ahk_class Shell_TrayWnd
guiheight:=A_ScreenHeight/9*4
Gui, +toolwindow
Gui, -Caption
Gui, Color, black
Gui, Font, S40 CWhite Underline, Verdana
Gui, Add, Text, y%guiheight% W%A_ScreenWidth% H%A_ScreenHeight% Center, Please Wait
Gui, Show, W%A_ScreenWidth% H%A_ScreenHeight%, BlackScreen
}
I sent you an PM, but thought I would post here that I'll make one up. If anyone has ideas about what they'd specifically like or think would be cool for the HS interface or arcade in general, post it here. :top:
Garebear911
01-26-2010, 12:22 PM
Glad that you guys are doing this
SophT
01-26-2010, 05:58 PM
how about something more arcadey like "Get Ready..." in cheesey sega writing.
Sounds like DDR, maybe instead of "this is a cool stage" have "this is a cool game!"
firefoxian
01-27-2010, 11:44 PM
If anyone is interested, I need help making a script that will run animated gif images. I looked up how to with autohotkey and their forum has a complicated script method. Maybe someone a little more knowledgable can write a script and put here that will put up animated gifs. thanks.
chillinwater
01-28-2010, 09:49 AM
My ahk skills are puny compared to you guys so this is just a pipe dream for me!
but Im going to start researching this to see if its possible to add a different startup screen for each system\emu (random or preset) instead of globally which would address the Issue SophT brings up about load time and personalizes each emu.
This has already been done, sort of, for some systems introducing just the blackscreen which hides the rom load screen. Demul and NullDC for example.
Its not perfect.
The problem with Demul goes further, as each individual rom has various load times, after Demul has loaded.
Some loads are quick, the load screen is mostly covered and game launches to fullscreen.
Other loads are very long so the blackscreen ends, you still see the Demul window and then the game finally loads and you have to do a key press to go to fullscreen.
Maybe it has somthing to do with Demul having to decompress zip\rom files where NullDC doesnt as it uses just .lst or .bin files already extracted.
hmmm that just gave me an idea.
And while at it, start research to see if its possible to play an .mp3\.wav on emu startup\exit (random or preset) for instance,
on startup:
"Cheesy elevator music" (grainy) like fallout 3
or From Aliens2
"Lets Rock"
and for exit:
"Game Over man, Game Over"
or from Tron:
"End of Line"
SORHP
01-29-2010, 08:39 AM
Nice, I like this, if it's not too much trouble I would actually implement this in to some of my emu's (the ones with super long wait times)
hehe.... "Please Wait while Amazing Things are Happening in the Background"
or... "Little gnomes are spinning wheels to push start your emulator"
sneakily1
02-06-2010, 03:41 PM
I was just thinking about the hole JPG thing Chillinwater suggested earlier in this thread, and then reading the thread about the Bezel instructions graphic, and thought maybe there's a way to expand on this idea to create custom screens on a per emulator/rom basis that pop up when loading the emu, and then wait for a keypress to advance to the emulator. HS then could load up a custom image for each emulator/rom that has instructions (kind of like the bezel instructions thread) where a PNG (Media/Images/Other/Instructions.png) in the media section would quickly load up with the button config for the emulator/rom. Especially for fighting games, or the Neo-Geo/Capcom sets (like KoolBreez has with his theme set), this might be a helpful thing. I don't know much about AHK scripting, but surely there's a way to make it load a PNG and then wait for a keypress while loading an emulator? This might also help with the difference in delay times between emulators since it just waits for a keypress. I dunno just thinking out loud. Maybe I'm just repeating what Chillinwater already said...but game instructions and/or moves would be cool.
chillinwater
02-07-2010, 03:57 PM
idea to create custom screens on a per emulator/rom basis that pop up when loading the emu, and then wait for a keypress to advance to the emulator
I have that working currently for various systems (not globally) with (jpg,png,swf,ani-gifs) and also start-up sounds, currently (wav-only), but still testing out some other things.
-no keypress to advance at the moment (should be do-able), Currently, it closes the display after a certain amount of time passes (configurable).
-showing individual controls for each rom may take me more time, (Im no ahk wizard)
All part of the testing.
In the meantime check out this thread For MAME (http://www.hyperspin-fe.com/forum/showpost.php?p=53007&postcount=29 and [COLOR=plum]Neo Geo/Capcom (http://www.hyperspin-fe.com/forum/showpost.php?p=53012&postcount=32[COLOR=plum) with CPWizard to see if that is somthing your looking for.
If your using mame for capcom and neo geo it will work with them also
Its pretty cool.
sneakily1
02-07-2010, 10:44 PM
I don't have a control panel, so I've never checked into CPwizard...but now after checking it out, it's pretty much what I was thinking of...just as a built in HS feature using a graphic that's like and addition to a theme pack. So for each rom, in the theme's zip folder you'd have something like controlpanel.png and moves.png. I think we're thinking the same...I just don't know that I'm knowledgable enough to incorporate something like that into my AHK.
chillinwater
02-08-2010, 09:38 AM
I forgot to mention Marquee Magician, and HyperLaunch (http://www.hyperspin-fe.com/forum/showthread.php?t=4592) (http://www.hyperspin-fe.com/forum/images/greenfox/misc/multipage.gif 1 (http://www.hyperspin-fe.com/forum/showthread.php?t=4592) 2 (http://www.hyperspin-fe.com/forum/showthread.php?t=4592&page=2) 3 (http://www.hyperspin-fe.com/forum/showthread.php?t=4592&page=3) )
its not just for two screen setups and now uses command line.
Also with CPWizard its not just for mame or those with control panels,
You could substitute the control panel graphic for any that are supplied with CpWizard when installed.
If you do install it check out the C:\Program Files\CPWizard\Media\Controllers -folder to see what I mean as far as other systems and controllers supported.
(eventually I'll have more than just mame and N64 setup just havent had the time to do it).
BTW adding th CPWizard line in the ahk script is only for bringing up the control panel when Mame starts.
When CPWizard is pre-configured to launch with mame or any other emu , anytime you press the (configurable) pause key it should bring up the controls for that game (in game) after the preconfigured system\emu is launched.
what im working on when\if finished and reasonably stable (no focus or shutdown issues) would only require adding a line similar to the CPWizard line for the mame script and manually editing a settings.ini file. (thats my goal anyway)
sneakily1
02-08-2010, 02:20 PM
Awesome! I'm going to install CPwizard and Marquee Magician. I have a dual display setup, so having a moves list on a second display would be perfect! You da' man
chillinwater
02-08-2010, 04:33 PM
Preliminary conceptual "HyperSplash" Load Screen Test. (with sound)
I dont know if the new HyperSpin will have this feature included in the new release (native)
I have a sneaky suspicion that it will be.
but I have been working on it and will release a more complete implementation of it after the new release. If not already featured.
I apologize in advance for my narrative skills!
http://www.youtube.com/watch?v=SQHx9zFNv...MY
Still working on...
-random or fixed images and sounds option for each specific emulator start-up
-random or fixed images and sounds option for each specific rom launched (way down the road)
-mp3 support
-better .swf support-currently working but not perfectly
-HyperHq style set-up utility (this is more than I can chew at the moment)
If this is already being done please let me know otherwise, any help is more than welcome!
shimoda
02-08-2010, 06:01 PM
Again, if you're looking for any particular gif or scene you want made for the splash screen throw me some ideas. I know a waiting image was suggested. In between the other projects, throwing together an image like that might be fun. Will the splash play swf files?
chillinwater
02-08-2010, 06:29 PM
Will the splash play swf files?
Yes but not perfectly yet. (at fullscreen on a 1280x800 monitor it does not display fullscreen and is wrapped in a window)
It might work better (untested) on a 800x600 screen.
I think its just a configuration problem (limitation) with Irfanview\i_view32 which Im using currently for testing.
The native size of the .swf in the video was 1024x768 i think. (from genesis background theme).
Other programs may display swfs perfectly.
[Updated since previous video]
Currently it works well with:
-(.jpg, .png, animated-gifs) with (1) default image or random images (as many as you want).
-(.wav, mp3) with (1) default sound or random sounds (as many as you want).
Everthing is working and configuable in a "Splash Settings.ini" -File i.e.
-separate Splash-on-shutdown with completely different images, sounds, settings from Splash-on-startup
-sound enable=true or false
-random sounds=true or false
-image enable=true or false (if false then a configuable text screen, fixed or random)
-random images true or false
-image timeout (how long to display the image)
-sound paths (can be anywhere)
-image paths (can be anywhere)
-image and sound player, paths, executables, parameters
-ability to match an image with a sound fixed or random (if random, matching (configured) image and sound are paired and always play together)
-text, create text displays i.e. "Please Wait" or "I'll Be Back"
-text settings, various colors, fonts, sizes (all fixed or all random or mix and match)
(criteria for the executables: can be any program you want to use, but has to support, "command line")
The "Splash-Start.exe" and "Splash-Close.exe" will launch them.
Still working on:
-clunky (lack of skills) setup utility so for now its all manually configured
by editing the ".ini" just like some emus or Hyperspin\settings\your emulator -settings.
-Readme document
To install:
[Globally] - all emus use the same "Splash Settings"
You just have to add one line to the Hyperlaunch.ahk for it to work Globally and add ";" where shown below i.e.
Close to the bottom of the HyperLaunch.ahk (Not in each individual systems script)
hideDesktop()
{
;WinHide ahk_class Shell_TrayWnd
;Gui, +toolwindow
;Gui, -Caption
;Gui, Color, black
;Gui, show, +toolwindow Maximize
;Gui, Color, 000000
;Gui -Caption +ToolWindow
;Gui, Show, W%A_ScreenWidth% H%A_ScreenHeight%, BlackScreen
runwait, "C:\HyperSpin\Splash\Splash-Start.exe"
}
To Install for:
[System Specific] - each system using its own "Splash Settings"
-copy the contents of the "Splash" -folder to each emulator folder (then settings are independant from other emus)
(less than 1meg each per folder if not using swfs - 32 systems aprox 30megs)
-remove the line above, if previously added, from the "Global" position and remove the (3) ";".
("Global" would then no longer be an option).
-add this line below, to each systems script.
runwait, "%emuPath%Splash-Start.exe"
(just before the "run, %executable%" command)
-adjust the "Splash Settings" for each emu.
Ideas Im looking for...
-system specific splash screens not already seen in current themes, swf or .pngs or ani-gifs
-system specific sound bytes i.e. crazy guy saying "Sega" from the old commercials. or "Sega does what Nintendont"
I'll put a megauploads zip up shortly with some semi-decent images and sounds to demo (you can change them)
so it should work right out of the box\zip.
No configuration necessary if "Splash" -folder is placed in the C:\HyperSpin\Splash -folder
-There is no setup utility or readme.doc yet! other than this post!(wip)
Pingaloka
02-25-2010, 11:28 AM
Hi! I'm very interested in your project, how is it going? Do you need any help on testing?
Aphexdash
03-31-2010, 03:56 AM
I made this little Application for this exact purpose,
Splash
basically if you just run Splash.exe it will display a blackscreen 'Always Ontop' which is fine with most emulators that run in fullscreen, because after the emulator loads it grabs focus.
HyperSplash (http://home.iprimus.com.au/aphdash/Hypersplash.zip)
Also, if you put a PNG Image (of any size), in the same directory as Splash.exe it will display that image instead of a Black Screen.
Splash.exe
Splash.png <-- Optional
Splash will Automagically fill your current resolution and bi-linear stretch the image to fit the screen.
I have my Project64 Script like (Ignore the bottom part, its set up for my Control Panel in my Arcade Cab, this is just to give you an idea);
#NoEnv
#SingleInstance force
#Persistent
#NoTrayIcon
if 0 < 1
{
MsgBox Usage: N64Load.exe "[ROMpath]\[ROM]"
ExitApp
}
Run, X:\Splash.exe, X:\
rom = %1%
Run, Project64.exe %rom%
Sleep, 7000
Process, WaitClose, Project64.exe
return
Joy7::
if GetKeyState("Joy8")
{
Process, Close, Project64.exe
Process, Close, Splash.exe
ExitAPP
}
return
Joy8::
if GetKeyState("Joy7")
{
Process, Close, Project64.exe
Process, Close, Splash.exe
ExitAPP
}
return
I made this little Application for this exact purpose,
Splash
basically if you just run Splash.exe it will display a blackscreen 'Always Ontop' which is fine with most emulators that run in fullscreen, because after the emulator loads it grabs focus.
HyperSplash (http://home.iprimus.com.au/aphdash/Hypersplash.zip)
Also, if you put a PNG Image (of any size), in the same directory as Splash.exe it will display that image instead of a Black Screen.
Splash.exe
Splash.png <-- Optional
Splash will Automagically fill your current resolution and bi-linear stretch the image to fit the screen.
I have my Project64 Script like (Ignore the bottom part, its set up for my Control Panel in my Arcade Cab, this is just to give you an idea);
#NoEnv
#SingleInstance force
#Persistent
#NoTrayIcon
if 0 < 1
{
MsgBox Usage: N64Load.exe "[ROMpath]\[ROM]"
ExitApp
}
Run, X:\Splash.exe, X:\
rom = %1%
Run, Project64.exe %rom%
Sleep, 7000
Process, WaitClose, Project64.exe
return
return
Does this get added to the HS ahk?
ashurax
03-31-2010, 09:46 AM
Hi, guys great job, I don't understand, where is it necessary to place the script on hyperlaunch? Please Exemple !! Thanks
Aphexdash
03-31-2010, 10:04 AM
Ok then, I don't use HyperLaunch but here goes;
(Back up your HyperLaunch.ahk before doing this).
Add The Red Lines
;************************************************* ******************************
;* EDIT BELOW THIS POINT AT YOUR OWN RISK *
;************************************************* ******************************
;------------------------------------------------------------------------------;
; GET PARAMATERS AND SET HOTKEYS ;
;------------------------------------------------------------------------------;
;CHECKING FOR 2 PARAMS, IF NOT THEN EXIT
if 0 < 2
{
MsgBox Usage: HyperLaunch.ahk/exe "System Name" "Rom Name"
ExitApp
}
Run, Splash.exe
systemName = %1%
romName = %2%
and Here;
;------------------------------------------------------------------------------;
; KILL COMMANDS ;
;------------------------------------------------------------------------------;
;************PROBABLY DO NOT NEED TO EDIT THIS AREA*************
/*
Most emu's can be closed with CloseProcess when using a 2 key combo, if not set a custom
close.
*/
CloseJuke:
RunWait, %emuPath%%executable% --execute="program.shutdown(30);", Hide UseErrorLevel
return
CloseProcess:
Hotkey, %exitScriptKey%, Off
Process, Close, %Executable%
Process, WaitClose, %Executable%
Gui, Color, 000000
Gui -Caption +ToolWindow +AlwaysOnTop
Gui, Show, W%A_ScreenWidth% H%A_ScreenHeight%, BlackGui
Process, Close, Splash.exe
return
Mind you I have not tried this and aren't that familiar with HyperLaunch, try this and see what happens,
NOTE: This will only work with Proper Fullscreen Emulators, hacky fullscreen emulators may or may not work properly.
I just tested that out (ahk modification, and nothing happens - HS works however)
ashurax
03-31-2010, 12:17 PM
thanks I test that!!
Aphexdash
03-31-2010, 03:00 PM
I just tested that out (ahk modification, and nothing happens - HS works however)
ensure Splash.exe is in the same directory as HyperLaunch.exe.
Also, if you don't have an image called "Splash.png" in the same directory as Splash.exe it will only be a black screen.
ensure Splash.exe is in the same directory as HyperLaunch.exe.
Also, if you don't have an image called "Splash.png" in the same directory as Splash.exe it will only be a black screen.
I did exactly that... no luck.
P.S. yes I compiled afterwards.... hmmm
Update: It works... just wasn't seeing it because it doesn't work with mame. (for me anyway).
Aphexdash
04-02-2010, 06:45 AM
Update: It works... just wasn't seeing it because it doesn't work with mame. (for me anyway).
Which version of mame? I'm using the commandline version and it works perfectly because when you run mame it first shows the command prompt window then grabs fullscreen.
ashurax
04-02-2010, 08:52 AM
it possible to desactived it for some emulator ?
Aphexdash
04-02-2010, 12:41 PM
it possible to desactiveted it for some emulator ?
You could remove it and add it just for specific emulators.
Pingaloka
04-08-2010, 02:43 PM
Hi Aphexdash, thankx for your work!!
I have made it work, but once the "loading, please wait" screen appears, it doesn't go away. What do you think the reason could be?
I have compiled the Hyperlaunch.ahk file exactly as you have written in the previous post.
thanx!
firefoxian
04-13-2010, 02:55 AM
Hey, I just wanted you to have my current update. I found that you can add Gui +AlwaysOnTop for a more seamless transition. However, this does not work with emulators, etc. that do not have actual fullscreen; they will not show up.
Further, I made an error in the sizing; should have maximized.
I've now included this in my updated hyperlaunch with upgrades too: http://www.hyperspin-fe.com/forum/showthread.php?p=69296#post69296
Check this out:
;CREATE BLACK BACKGROUND w/please wait
hideDesktop(){
WinHide ahk_class Shell_TrayWnd
guiheight:=A_ScreenHeight/9*4
Gui, +toolwindow -Caption +AlwaysOnTop
Gui, Color, black
Gui, Font, S40 CWhite Underline, Verdana
Gui, Add, Text, y%guiheight% W%A_ScreenWidth% H%A_ScreenHeight% Center, Please Wait
Gui, Show, Maximize, BlackScreen
}
firefoxian
05-04-2010, 03:28 AM
i actually plan to switch this to a one page instruction screen that shows game controls. if you are interested or doing something like this, hit me up!
what i think i will do is use hypersplash to show a pic with the instructions. i'll use graphics of the game being played (boxart) and of the original controller showing what buttons do what. it will also show images of what controllers are good to play the game with. It will stay on the screen until you press a joy key. it could be used in conjunction with the "please wait" gui or a different splash. i already have the script planned out.
firefoxian
05-05-2010, 01:38 AM
I made this little Application for this exact purpose,
Splash
basically if you just run Splash.exe it will display a blackscreen 'Always Ontop' which is fine with most emulators that run in fullscreen, because after the emulator loads it grabs focus.
HyperSplash (http://home.iprimus.com.au/aphdash/Hypersplash.zip)
Also, if you put a PNG Image (of any size), in the same directory as Splash.exe it will display that image instead of a Black Screen.
Splash.exe
Splash.png <-- Optional
Splash will Automagically fill your current resolution and bi-linear stretch the image to fit the screen.
I have my Project64 Script like (Ignore the bottom part, its set up for my Control Panel in my Arcade Cab, this is just to give you an idea);
#NoEnv
#SingleInstance force
#Persistent
#NoTrayIcon
if 0 < 1
{
MsgBox Usage: N64Load.exe "[ROMpath]\[ROM]"
ExitApp
}
Run, X:\Splash.exe, X:\
rom = %1%
Run, Project64.exe %rom%
Sleep, 7000
Process, WaitClose, Project64.exe
return
Joy7::
if GetKeyState("Joy8")
{
Process, Close, Project64.exe
Process, Close, Splash.exe
ExitAPP
}
return
Joy8::
if GetKeyState("Joy7")
{
Process, Close, Project64.exe
Process, Close, Splash.exe
ExitAPP
}
return
this is great someone else added some work to this. i don't suppose this will run animated gif? if it doesn't, can you make it do so? anyway, I am going to get a more ideal script for this to go along with the standard hyperlaunch coding. something to fit in with my instruction idea.
shimoda
05-05-2010, 12:25 PM
I made this little Application for this exact purpose,
Splash
basically if you just run Splash.exe it will display a blackscreen 'Always Ontop' which is fine with most emulators that run in fullscreen, because after the emulator loads it grabs focus.
HyperSplash (http://home.iprimus.com.au/aphdash/Hypersplash.zip)
Also, if you put a PNG Image (of any size), in the same directory as Splash.exe it will display that image instead of a Black Screen.
Splash.exe
Splash.png <-- Optional
Splash will Automagically fill your current resolution and bi-linear stretch the image to fit the screen.
You know Aphex, you could always upload this to the upload site under Third Party Apps here and we could just host it and the info in the Downloads page.
firefoxian
05-07-2010, 12:08 AM
i'm moving my work on the instructions addon to a seperate thread http://www.hyperspin-fe.com/forum/showthread.php?p=72933#post72933
firefoxian
05-08-2010, 02:10 AM
this is now integrated: http://www.hyperspin-fe.com/forum/showthread.php?p=73061#post73061
byron172
05-20-2010, 01:08 AM
Sorry to sound like a n00b but how exactly do I use Splash.exe.
I have copied and pasted Splash.exe and the png file into the Mame folder where MAME.exe resides, I have altered the Hyperlaunch .ahk file as per the red highlights in the previous post and enabled .ahk in HyperHQ, what am I doing wrong. Would anyone be interested in posting a step by step?
Cheers - keep up the great work!!!
MindsEye
05-31-2010, 05:22 PM
Yea I had been looking forever for something where I could show a screen with the controls used in a specific game, before each game, that would go away on buttonpress.
Am I mistaken or did someone do this... prowling this forum looking for it, I am sure i saw it somewhere.
///MindsEye
firefoxian
06-01-2010, 10:34 AM
Sorry to sound like a n00b but how exactly do I use Splash.exe.
I have copied and pasted Splash.exe and the png file into the Mame folder where MAME.exe resides, I have altered the Hyperlaunch .ahk file as per the red highlights in the previous post and enabled .ahk in HyperHQ, what am I doing wrong. Would anyone be interested in posting a step by step?
Cheers - keep up the great work!!!
yeah. i already posted it in this thread: http://www.hyperspin-fe.com/forum/showthread.php?p=69296#post69296
byron172
06-11-2010, 06:23 PM
yeah. i already posted it in this thread: http://www.hyperspin-fe.com/forum/sh...2933#post72933
looks like the link is broken....I have had some luck by using you're updated version of Hyperlaunch, and it works with thetext "Now Loading" but I can't work out how to use an image instead....
firefoxian
06-20-2010, 12:02 AM
looks like the link is broken....I have had some luck by using you're updated version of Hyperlaunch, and it works with thetext "Now Loading" but I can't work out how to use an image instead....
thanks
http://www.hyperspin-fe.com/forum/showthread.php?p=69296#post69296
i should note that this link goes to the script i created to use hypersplash, with notes only.
firefoxian
06-20-2010, 12:04 AM
Yea I had been looking forever for something where I could show a screen with the controls used in a specific game, before each game, that would go away on buttonpress.
Am I mistaken or did someone do this... prowling this forum looking for it, I am sure i saw it somewhere.
///MindsEye
http://www.hyperspin-fe.com/forum/showthread.php?t=8008
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