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Forum: HyperLaunch Community Support

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  1. Announcements will be made here. Topic creation is closed. Use the other sections if you need help or have a problem.

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    • Threads: 14
    • Posts: 723
  2. Existing module help and support. Also to promote new modules or changes to existing ones.

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    • Threads: 340
    • Posts: 4,045
  3. HyperPause related discussion and support.

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    • Threads: 128
    • Posts: 1,006
  4. If you have any suggestions for HyperLaunchHQ or need any help or just want to report an issue, do that here.

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    • Threads: 220
    • Posts: 1,536
  5. Discussion regarding any Media or Artwork used in HyperLaunch and any of it's features. This includes new projects for collecting art, and updates to existing ones.

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    • Threads: 62
    • Posts: 1,276
  6. This section contains legacy discussion for unsupported and older versions of HyperLaunch.

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    Forum Statistics:

    • Threads: 693
    • Posts: 8,710
    • Replies: 2
    • Views: 400
    01-17-2015, 06:14 AM Go to last post
    • Replies: 1
    • Views: 70
    03-27-2015, 09:32 PM Go to last post
    • Replies: 14
    • Views: 329
    03-27-2015, 10:48 AM Go to last post
  1. TouHou Project Setup Hyperlaunch 3.

    Started by mikeyngo, 04-16-2014 05:39 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 34
    • Views: 1,934
    03-26-2015, 01:23 PM Go to last post
  2. Angry 'FADE' keeps freezing up my system, need help!

    Started by sonicjihad, 09-05-2014 12:32 PM
    2 Pages
    1 2
    • Replies: 19
    • Views: 878
    03-26-2015, 07:37 AM Go to last post
  3. Fix it Felix Jr. in with Hyperlaunch

    Started by onyxcamaroz28, 02-20-2014 06:18 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 38
    • Views: 2,530
    03-24-2015, 01:22 PM Go to last post
  4. Question Taito Type X and Hyperlaunch 3.0

    Started by langersld, 07-14-2013 12:33 PM
    135 Pages
    1 2 3 ... 135
    • Replies: 1,342
    • Views: 147,358
    03-24-2015, 06:12 AM Go to last post
  5. Apple IIGS xml and stuff you need to get to run on hyperspin

    Started by nathan1974au, 10-27-2014 06:56 PM
    2 Pages
    1 2
    • Replies: 18
    • Views: 1,427
    03-23-2015, 08:41 PM Go to last post
  6. The wonderful world of N64 emulation

    Started by noshgar, 07-08-2014 07:50 PM
    19 Pages
    1 2 3 ... 19
    • Replies: 189
    • Views: 14,034
    03-22-2015, 11:27 AM Go to last post
  7. Making games non free play

    Started by Danbanna, 03-19-2015 11:18 AM
    • Replies: 9
    • Views: 301
    03-20-2015, 11:02 PM Go to last post
  8. ePSXe

    Started by wingsta96, 03-19-2015 02:29 AM
    • Replies: 3
    • Views: 171
    03-20-2015, 02:05 AM Go to last post
  9. RetroArch Neo Geo ROM Match Extension error

    Started by matchaman, 03-15-2015 02:39 PM
    • Replies: 2
    • Views: 149
    03-19-2015, 03:20 PM Go to last post
    • Replies: 4
    • Views: 170
    03-19-2015, 03:39 AM Go to last post
  10. Weird fade question

    Started by snstay, 03-18-2015 07:03 PM
    • Replies: 1
    • Views: 97
    03-18-2015, 07:41 PM Go to last post
    • Replies: 2
    • Views: 109
    03-18-2015, 02:17 PM Go to last post
  11. xarcade tankstick with taito type x configuration

    Started by atrain9, 03-18-2015 10:12 AM
    • Replies: 0
    • Views: 82
    03-18-2015, 10:12 AM Go to last post
  12. IPAC profiles selection with HL user functions

    Started by rfancella, 03-28-2014 06:53 AM
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 1,637
    03-16-2015, 06:09 PM Go to last post
  13. Hypersync Cloud - Atari 2600

    Started by mikomi, 03-14-2015 12:04 AM
    • Replies: 1
    • Views: 106
    03-14-2015, 12:09 AM Go to last post
  14. Bezels making taskbar visible

    Started by Imagamejunky, 03-12-2015 10:48 PM
    • Replies: 0
    • Views: 100
    03-12-2015, 10:48 PM Go to last post
    • Replies: 29
    • Views: 3,688
    03-12-2015, 06:33 PM Go to last post
  15. Question JNes Parameters

    Started by ashfightsrobots, 03-12-2015 01:44 PM
    disablekeys, hyperlaunch, jnes, parameters
    • Replies: 0
    • Views: 94
    03-12-2015, 01:44 PM Go to last post

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