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Thread: hyperspin 1.3 + hyperlaunch 2.25c

  1. #1
    hypernutter
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    Unhappy hyperspin 1.3 + hyperlaunch 2.25c

    ok i upgraded all my stuff the other day..works fine on any system first time i boot up then when i try and go back into hyperspin no systems work apart from mame...then hyperlaunch doesnt even work..ive tried to cut and paste over hyperlaunch but it says its open even though it aint in task manager..strange stuff..any help.

    found out if i keep changing the name of hyperlaunch exe to something like hyperlaunch 1 it works outside hyperspin but not inside because it cant find hyperlaunch.exe .. so nothing works inside apart from mame but can run once outside..but if i close the hyperlaunch i have to change its name again..

    dam strange!!!
    Last edited by deanmorrison; 03-12-2013 at 05:09 AM.

  2. #2
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    Default hyperspin 1.3 + hyperlaunch 2.25c

    it might not be in the task manager. but have you checked the processes? it's most likely running in there.
    My Cab.. 1-UP ARCADE

    new hyperspin irc details.. come hang out!

  3. #3
    hypernutter
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    going to back date my stuff to the old hyperlaunch i have and see what happens then i will post...

  4. #4
    hypernutter
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    [code]
    12:03:00 PM | HyperLaunch v2.24c
    12:03:00 PM | HyperLaunch launched

    directly
    12:03:03 PM | HyperLaunch received

    "Super Nintendo Entertainment System"

    and "Aladdin"
    12:03:03 PM | INI Keys read
    12:03:03 PM | Checking paths
    12:03:03 PM | Finished injecting

    functions into module
    12:03:03 PM | Module is built
    12:03:03 PM | Running module:

    ;-------------------------------------

    ----------------------
    ;Built in script
    ;-------------------------------------

    ----------------------
    #NoTrayIcon
    DetectHiddenWindows, ON
    SetTitleMatchMode, 2
    SendMode, Event
    0 = 0
    exitEmulatorKey = ~Esc
    emuPath = E:\Emulators\Super Nintendo

    Entertainment System\
    romPath = E:\Emulators\Super Nintendo

    Entertainment System\roms\
    romExtension = .zip
    romExtensions = zip,smc,7z
    executable = zsnesw.exe
    systemName = Super Nintendo

    Entertainment System
    romName = Aladdin
    daemonToolsPath =
    skipchecks = false
    fadeIn = true
    fadeOut =
    fadeColor = 0x000000
    fadeInDuration = 500
    fadeOutDuration =
    fadeInDelay = 10
    fadeInInterruptKeys = {LControl}

    {RControl}{LAlt}{RAlt}{LShift}

    {RShift}{LWin}{RWin}{AppsKey}{F1}{F2}

    {F3}{F4}{F5}{F6}{F7}{F8}{F9}{F10}

    {F11}{F12}{Left}{Right}{Up}{Down}

    {Home}{End}{PgUp}{PgDn}{Del}{Ins}{BS}

    {Capslock}{Numlock}{PrintScreen}

    {Pause}
    gameStartImgPath = E:\Media\Super

    Nintendo Entertainment System\Images

    \GameStart\
    7zEnable = use_global
    7zExtractDir = use_global
    7zDelTemp = use_global
    7zFormats = .zip,.rar,.7z,.gzip,.tar
    7zFormatsNoP = zip,rar,7z,gzip,tar
    Hotkey, ~Esc, CloseProcess
    ;-------------------------------------

    ----------------------
    ;Module script
    ;-------------------------------------

    ----------------------
    ;-------------------------------------

    --------------------------------------

    -
    ; Super Nintendo
    ; Znesw 1.51
    ; by Shateredsoul
    ; 1.1
    ;
    ;Info:
    ;
    ;Make sure you set quickexit to your

    escape key while in ZSNES.
    ;If you want to use Esc as your quick

    exit key, open zsnesw.cfg
    ;with a text editor and find the lines

    below. Set KeyQuickExit
    ;to 1, as shown below. You can't set

    the quick exit key to
    ;escape while in the emulator, because

    that's the exit key to
    ;configuring keys.
    ;
    ;Quit ZSNES / Load Menu / Reset Game /

    Panic Key
    ;KeyQuickExit=1
    ;KeyQuickLoad=0
    ;KeyQuickRst=0
    ;KeyResetAll=42
    ;
    ;-------------------------------------

    --------------------------------------

    -

    Run, %Executable% "%romPath%%romName%

    %romExtension%", %EmuPath%,

    CloseProcess:
    return

    hideDesktop(){
    }

    FadeInStart(){
    Static topPicSize
    Static middlePicSize
    Static bottomPicSize
    Global systemName
    Global fadeIn
    Global fadeColor
    Global fadeInDuration
    Global fadeInDelay
    Global fadeInInterruptKeys
    Global gameStartImgPath
    Global romName
    If ( fadeIn = "true" ) {
    topPic = %gameStartImgPath%top.png
    IfExist, %gameStartImgPath%%romName

    %.png
    middlePic = %gameStartImgPath%

    %romName%.png
    Else
    middlePic = %gameStartImgPath

    %middle.png
    bottomPic = %gameStartImgPath

    %bottom.png
    Gui, 99:add, picture, vtopPicSize,

    %topPic%
    Gui, 99:add, picture, vmiddlePicSize,

    %middlePic%
    Gui, 99:add, picture, vbottomPicSize,

    %bottomPic%
    GuiControlGet, topPicSize, 99:Pos
    GuiControlGet, middlePicSize, 99:Pos
    GuiControlGet, bottomPicSize, 99:Pos
    Gui, 99:destroy
    Gui +LastFound
    WinGet GUI_ID, ID
    Gui +AlwaysOnTop -Caption +ToolWindow
    Gui, Color, %fadeColor%
    topXPos := ( A_ScreenWidth / 2 ) - (

    topPicSizeW / 2 )
    topYPos := 25
    middleXPos := ( A_ScreenWidth / 2 ) -

    ( middlePicSizeW / 2 )
    middleYPos := ( A_ScreenHeight / 2 ) -

    ( middlePicSizeH / 2 )
    bottomXPos := ( A_ScreenWidth / 2 ) -

    ( bottomPicSizeW / 2 )
    bottomYPos := ( A_ScreenHeight -

    bottomPicSizeH - 25 )
    Gui, Add, Picture,x%topXPos% y

    %topYPos%, %topPic%
    Gui, Add, Picture,x%middleXPos% y

    %middleYPos%, %middlePic%
    Gui, Add, Picture,x%bottomXPos% y

    %bottomYPos%, %bottomPic%
    Gui Show, x0 y0 h%A_ScreenHeight% w

    %A_ScreenWidth% Hide
    DllCall

    ("AnimateWindow","UInt",GUI_ID,"Int",f

    adeInDuration,"UInt","0xa0000")
    If A_OSVersion In

    WIN_7,WIN_VISTA,WIN_XP
    {
    SetFormat, Float, 6.3
    fadeInDelay := (fadeInDelay/1000)
    fadeInDelay := (If fadeInDelay < 1 ?

    ("1") : (fadeInDelay))
    Input, SingleKey, L1 T%fadeInDelay%,

    %fadeInInterruptKeys%
    } Else
    Sleep, %fadeInDelay%
    Return GUI_ID
    }
    }

    FadeInExit(){
    Global fadeIn
    Global fadeInDuration
    Global GUI_ID
    If ( fadeIn = "true" ) {
    DllCall

    ("AnimateWindow",UInt,GUI_ID,UInt,fade

    InDuration,UInt,0x90000)
    Gui Destroy
    }
    }

    FadeOutStart(){
    Suspend, On
    }

    FadeOutExit(){
    }

    7z(path, name, ext, extractPath){
    }

    7zCleanUp() {
    }

    CheckFile(file,msg="",timeout=6){
    IfNotExist, %file%
    {
    If msg
    ScriptError(msg, timeout)
    Else
    ScriptError("Cannot find " . file,

    timeout)
    }
    Return %file%
    }

    ScriptError(error,timeout=6){
    MsgBox,48,Error,%error%,%timeout%
    ExitApp
    }

  5. #5
    hypernutter
    deanmorrison's Avatar
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    same again for next update runs in processors and dont close hyperlaunch.any version ..

    [code]
    12:16:59 PM | HyperLaunch v2.25c
    12:16:59 PM | System Specs:
    HyperSpin Dir: E:
    OS: WIN_7
    OS Language: 0409
    OS Admin Status: No
    Monitor #1 (\\.\DISPLAY1): 1776x1000 (1776x960 work)
    HyperSpin Res: x
    AHK Version: 1.1.07.03
    12:16:59 PM | HyperLaunch launched directly
    12:17:02 PM | HyperLaunch received "Super Nintendo Entertainment System" and "Aladdin"
    12:17:02 PM | INI Keys read
    12:17:02 PM | Checking paths
    12:17:02 PM | Finished injecting functions into module
    12:17:02 PM | Module is built
    12:17:02 PM | Running module:

    ;-----------------------------------------------------------
    ;Built in script
    ;-----------------------------------------------------------
    #NoTrayIcon
    DetectHiddenWindows, ON
    SetTitleMatchMode, 2
    SendMode, Event
    0 = 0
    exitEmulatorKey = ~Esc
    emuPath = E:\Emulators\Super Nintendo Entertainment System\
    romPath = E:\Emulators\Super Nintendo Entertainment System\roms\
    romPathFromIni = E:\Emulators\Super Nintendo Entertainment System\roms\
    romExtension = .zip
    romExtensionOrig = .zip
    romExtensions = zip,smc,7z
    executable = zsnesw.exe
    systemName = Super Nintendo Entertainment System
    romName = Aladdin
    daemonToolsPath =
    skipchecks = false
    fadeIn = true
    fadeOut = false
    fadeColor = 0x000000
    fadeInDuration = 500
    fadeOutDuration = 500
    fadeInDelay = 10
    fadeInInterruptKeys = {LControl}{RControl}{LAlt}{RAlt}{LShift}{RShift}{L Win}{RWin}{AppsKey}{F1}{F2}{F3}{F4}{F5}{F6}{F7}{F8 }{F9}{F10}{F11}{F12}{Left}{Right}{Up}{Down}{Home}{ End}{PgUp}{PgDn}{Del}{Ins}{BS}{Capslock}{Numlock}{ PrintScreen}{Pause}
    gameStartImgPath = E:\Media\Super Nintendo Entertainment System\Images\GameStart\
    moduleExtensionPath = E:\Modules\Module Extensions\
    7zEnable = false
    7zExtractDir = C:\Users\MAME-M~1\AppData\Local\Temp\Hyperspin\
    7zExtractDirOrig =
    7zDelTemp = true
    7zFormats = .zip,.rar,.7z,.gzip,.tar
    7zFormatsNoP = zip,rar,7z,gzip,tar
    mgEnabled = false
    mgKey = NumpadSub
    mgSelectKey = Enter
    mgExitKey = Esc
    multiGameImgPath = E:\Media\Super Nintendo Entertainment System\Images\MultiGame\
    mgBackgroundColor = FF000000
    mgSidePadding = 0.2
    mgYOffset = 500
    mgImageAdjust = 1
    mgFont = Arial
    mgText1Options = x10p y30p w80p Centre cBBFFFFFF r4 s100 Bold Italic
    mgText1Text = Please select a game
    mgText2Options = w96p cFFFFFFFF r4 s50 Center Bold Italic
    mgText2Offset = 70
    mgUseSound = true
    mgSoundfreq = 300
    mgExitEffect = none
    mgSelectedEffect = rotate
    mgUseGameArt = false
    mgArtworkDir = Artwork1
    Hotkey, ~Esc, CloseProcess
    ;-----------------------------------------------------------
    ;Module script
    ;-----------------------------------------------------------
    ;----------------------------------------------------------------------------
    ; Super Nintendo
    ; Znesw 1.51
    ; by Shateredsoul
    ; 1.1
    ;
    ;Info:
    ;
    ;Make sure you set quickexit to your escape key while in ZSNES.
    ;If you want to use Esc as your quick exit key, open zsnesw.cfg
    ;with a text editor and find the lines below. Set KeyQuickExit
    ;to 1, as shown below. You can't set the quick exit key to
    ;escape while in the emulator, because that's the exit key to
    ;configuring keys.
    ;
    ;Quit ZSNES / Load Menu / Reset Game / Panic Key
    ;KeyQuickExit=1
    ;KeyQuickLoad=0
    ;KeyQuickRst=0
    ;KeyResetAll=42
    ;
    ;----------------------------------------------------------------------------

    Run, %Executable% "%romPath%%romName%%romExtension%", %EmuPath%,

    CloseProcess:
    return

    hideDesktop(){
    }

    FadeInStart(){
    Static topPicSize
    Static middlePicSize
    Static bottomPicSize
    Global systemName
    Global fadeIn
    Global fadeColor
    Global fadeInDuration
    Global fadeInDelay
    Global fadeInInterruptKeys
    Global gameStartImgPath
    Global romName
    If ( fadeIn = "true" ) {
    topPic = %gameStartImgPath%top.png
    IfExist, %gameStartImgPath%%romName%.png
    middlePic = %gameStartImgPath%%romName%.png
    Else
    middlePic = %gameStartImgPath%middle.png
    bottomPic = %gameStartImgPath%bottom.png
    Gui, 99:add, picture, vtopPicSize, %topPic%
    Gui, 99:add, picture, vmiddlePicSize, %middlePic%
    Gui, 99:add, picture, vbottomPicSize, %bottomPic%
    GuiControlGet, topPicSize, 99:Pos
    GuiControlGet, middlePicSize, 99:Pos
    GuiControlGet, bottomPicSize, 99:Pos
    Gui, 99:destroy
    Gui +LastFound
    WinGet GUI_ID, ID
    Gui +AlwaysOnTop -Caption +ToolWindow
    Gui, Color, %fadeColor%
    topXPos := ( A_ScreenWidth / 2 ) - ( topPicSizeW / 2 )
    topYPos := 25
    middleXPos := ( A_ScreenWidth / 2 ) - ( middlePicSizeW / 2 )
    middleYPos := ( A_ScreenHeight / 2 ) - ( middlePicSizeH / 2 )
    bottomXPos := ( A_ScreenWidth / 2 ) - ( bottomPicSizeW / 2 )
    bottomYPos := ( A_ScreenHeight - bottomPicSizeH - 25 )
    Gui, Add, Picture,x%topXPos% y%topYPos%, %topPic%
    Gui, Add, Picture,x%middleXPos% y%middleYPos%, %middlePic%
    Gui, Add, Picture,x%bottomXPos% y%bottomYPos%, %bottomPic%
    Gui Show, x0 y0 h%A_ScreenHeight% w%A_ScreenWidth% Hide
    DllCall("AnimateWindow","UInt",GUI_ID,"Int",fadeIn Duration,"UInt","0xa0000")
    If A_OSVersion In WIN_7,WIN_VISTA,WIN_XP
    {
    SetFormat, Float, 6.3
    fadeInDelay := (fadeInDelay/1000)
    fadeInDelay := (If fadeInDelay < 1 ? ("1") : (fadeInDelay))
    Input, SingleKey, L1 T%fadeInDelay%, %fadeInInterruptKeys%
    } Else
    Sleep, %fadeInDelay%
    Return GUI_ID
    }
    }

    FadeInExit(){
    Global fadeIn
    Global fadeInDuration
    Global GUI_ID
    If ( fadeIn = "true" ) {
    DllCall("AnimateWindow",UInt,GUI_ID,UInt,fadeInDur ation,UInt,0x90000)
    Gui Destroy
    }
    }

    FadeOutStart(){
    Suspend, On
    }

    FadeOutExit(){
    }

    7z(7zP, 7zN, 7zE, 7zExtractDir){
    }

    7zCleanUp() {
    }

    CheckFile(file,msg="",timeout=6){
    IfNotExist, %file%
    {
    If msg
    ScriptError(msg, timeout)
    Else
    ScriptError("Cannot find " . file, timeout)
    }
    Return %file%
    }

    ScriptError(error,timeout=6){
    MsgBox,48,Error,%error%,%timeout%
    ExitApp
    }

  6. #6
    hypernutter
    deanmorrison's Avatar
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    12:29:17 PM | HyperSpin Started
    12:29:17 PM | Going FullScreen
    12:29:17 PM | Checking for updates
    12:29:17 PM | Update Check Complete
    12:29:17 PM | Startup program unavailable
    12:29:17 PM | Playing intro video
    12:29:20 PM | Menu Mode is multi
    12:29:20 PM | Loading Main Menu.xml
    12:29:20 PM | Main Menu.xml successfully loaded
    12:29:21 PM | Main Menu wheel loaded successfully
    12:29:25 PM | Loading Super Nintendo Entertainment System.xml
    12:29:25 PM | Main Menu.xml successfully loaded
    12:29:26 PM | Super Nintendo Entertainment System wheel loaded successfully
    12:29:28 PM | Launching Game
    12:29:28 PM | Running HyperLaunch.exe
    12:29:28 PM | Command Line is: HyperLaunch.exe "Super Nintendo Entertainment System" "Alien 3"
    12:29:40 PM | Launching Game
    12:29:40 PM | Running HyperLaunch.exe
    12:29:40 PM | Command Line is: HyperLaunch.exe "Super Nintendo Entertainment System" "Wild Guns"
    12:29:41 PM | Launching Game
    12:29:41 PM | Running HyperLaunch.exe
    12:29:41 PM | Command Line is: HyperLaunch.exe "Super Nintendo Entertainment System" "Wild Guns"
    12:29:43 PM | Launching Game
    12:29:43 PM | Running HyperLaunch.exe
    12:29:43 PM | Command Line is: HyperLaunch.exe "Super Nintendo Entertainment System" "Wild Guns"
    12:29:44 PM | Launching Game
    12:29:44 PM | Running HyperLaunch.exe
    12:29:44 PM | Command Line is: HyperLaunch.exe "Super Nintendo Entertainment System" "Wild Guns"
    12:29:48 PM | Loading Main Menu.xml
    12:29:48 PM | Main Menu.xml successfully loaded
    12:29:48 PM | Main Menu wheel loaded successfully
    12:29:58 PM | Loading Neo Geo.xml
    12:29:58 PM | Main Menu.xml successfully loaded
    12:29:59 PM | Neo Geo wheel loaded successfully
    12:30:02 PM | Launching Game
    12:30:02 PM | Running HyperLaunch.exe
    12:30:02 PM | Command Line is: HyperLaunch.exe "Neo Geo" "3countb"
    12:30:03 PM | Launching Game
    12:30:03 PM | Running HyperLaunch.exe
    12:30:03 PM | Command Line is: HyperLaunch.exe "Neo Geo" "3countb"
    12:30:10 PM | Launching Game
    12:30:10 PM | Running HyperLaunch.exe
    12:30:10 PM | Command Line is: HyperLaunch.exe "Neo Geo" "3countb"
    12:30:11 PM | Launching Game
    12:30:11 PM | Running HyperLaunch.exe
    12:30:11 PM | Command Line is: HyperLaunch.exe "Neo Geo" "3countb"
    12:30:12 PM | Loading Main Menu.xml
    12:30:12 PM | Main Menu.xml successfully loaded
    12:30:12 PM | Main Menu wheel loaded successfully
    12:30:21 PM | Loading Nintendo Entertainment System.xml
    12:30:21 PM | Main Menu.xml successfully loaded
    12:30:22 PM | Nintendo Entertainment System wheel loaded successfully
    12:30:25 PM | Launching Game
    12:30:25 PM | Running HyperLaunch.exe
    12:30:25 PM | Command Line is: HyperLaunch.exe "Nintendo Entertainment System" "10-Yard Fight (USA, Europe)"
    12:30:31 PM | Loading Main Menu.xml
    12:30:31 PM | Main Menu.xml successfully loaded
    12:30:31 PM | Main Menu wheel loaded successfully
    12:30:34 PM | Exit program unavailable
    12:30:34 PM | Quiting Hyperspin
    12:30:34 PM | Bye!

  7. #7
    hypernutter
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    [Main]
    Menu_Mode=multi
    Single_Mode_Name=MAME
    Enable_Exit_Menu=true
    Enable_Exit=true
    Exit_Default=yes
    Exit_Action=exit
    Version=1.0.0.0

    Last_System=Nintendo Entertainment System
    [HyperLaunch]
    Hide_Cursor=false
    Fade_In=true
    Fade_Out=false
    Fade_Color=0x000000
    Fade_In_Duration=500
    Fade_Out_Duration=500
    Fade_In_Delay=10
    exit_script_key=~q & ~s
    exit_emulator_key=~Esc
    toggle_cursor_key=~t
    hide_cursor=false
    hide_desktop=false
    hide_taskbar=false
    path_to_daemontools=
    path_to_cpwizard=
    cpwizard_delay = 8000
    cpwizard_params = -timeout 9000
    last_system=Super Nintendo Entertainment System
    last_rom=Alien 3
    MultiGame_Key=NumpadSub
    MultiGame_Select_Key=Enter
    MultiGame_Exit_Key=Esc
    Fade_In_Interrupt_Keys=anykey
    Keymapper_Path=
    Keymapper_Profiles_Path=E:\Keymapper Profiles\

    [Resolution]
    FullScreen=true
    Width=1024
    Height=768
    Scanlines_Active=false
    Scanlines_Image=
    Scanlines_Scale=2
    Scanlines_Alpha=0.1

    [Optimizer]
    CPU_Priority=normal
    Quality=HIGH
    Image_Smoothing=true
    Animated_Backgrounds=true
    Inter_Backgrounds=false
    Level1_Backgrounds=true
    Level2_Backgrounds=true
    Level3_Backgrounds=false
    Level4_Backgrounds=false
    Special_Backgrounds=true
    Wait_For_Special=false
    Animated_Artworks=true
    Level1_Artworks=true
    Level2_Artworks=true

    [IntroVideo]
    Use_Intro=true
    Stop_On_Keypress=true

    [Sound]
    Master_Volume=100
    Video_Volume=100
    Wheel_Volume=20
    Interface_Volume=100

    [AttractMode]
    Active=true
    Time=60
    MaxSpinTime=10
    HyperSpin=true
    Wait_For_Video=false

    [Keyboard]
    Key_Delay=false

    [P1 Controls]
    Start=13
    Exit=27
    Up=38
    Down=40
    SkipUp=37
    SkipDown=39
    SkipUpNumber=48
    SkipDownNumber=49
    HyperSpin=89
    Genre=88
    Favorites=65

    [P2 Controls]
    Start=69
    Exit=81
    Up=87
    Down=83
    SkipUp=65
    SkipDown=68
    SkipUpNumber=74
    SkipDownNumber=77
    HyperSpin=88
    Genre=72
    Favorites=90

    [P1 Joystick]
    Enabled=true
    Joy=0
    Threshold=40
    Start=Button_8
    Exit=Button_10
    Up=Analog_Up
    Down=Analog_Down
    SkipUp=Analog_Left
    SkipDown=Analog_Right
    SkipUpNumber=Button_3
    SkipDownNumber=Button_4
    HyperSpin=Button_5
    Genre=Button_6
    Favorites=Button_7

    [P2 Joystick]
    Enabled=false
    Joy=1
    Threshold=40
    Start=Button_1
    Exit=Button_2
    Up=Analog_Up
    Down=Analog_Down
    SkipUp=Analog_Left
    SkipDown=Analog_Right
    SkipUpNumber=Button_3
    SkipDownNumber=Button_4
    HyperSpin=Button_5
    Genre=Button_6
    Favorites=Button_7

    [Trackball]
    Enabled=false
    Sensitivity=90


    [Spinner]
    Enabled=false
    Sensitivity=90

    [Startup Program]
    Executable=
    Paramaters=
    Working_Directory=
    WinState=
    [Exit Program]
    Executable=
    Paramaters=
    Working_Directory=
    WinState=NORMAL

    [LEDBlinky]
    Active=false
    Path=

    [HiScore]
    Active=false
    Y=550
    Delay=2

  8. #8
    hypernutter
    deanmorrison's Avatar
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    think its to do with super nintendo it happens after that...every other one works.

  9. #9
    hypernutter
    deanmorrison's Avatar
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    nope aint that..dam started atari first today through hyperlaunch seems whatever emulator i test first it wont run it again after..its still running in processers which i then stop but it still wont run the first emu loaded...any help on this..

  10. #10
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    Default

    out of interest how are you closing the down the emulator. are you using your exit emulator key defined in hyperlaunch.ini?
    the only reason hyperlaunch would stay open is if the emulator doesn't exit the way it's expecting.
    My Cab.. 1-UP ARCADE

    new hyperspin irc details.. come hang out!

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