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HiToText (Hi score support)


Fyrecrypts

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This thread looks over my head. Are you guys saying that even though I have a mame exe that is compiled for high score saves and I have High Score Enabled in HyperHQ under Main Settings/tools I still need to do something else for mame to save my scores while using Hyperspin?

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This thread looks over my head. Are you guys saying that even though I have a mame exe that is compiled for high score saves and I have High Score Enabled in HyperHQ under Main Settings/tools I still need to do something else for mame to save my scores while using Hyperspin?

Your scores should save just fine, there might be an issue with using HyperLaunch for MAME still, not sure if that got patched up yet or not. But to display scores in Hyperspin you need the HiToText application in the HyperSpin directory.

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oops I missed this update thanks Fyrecrypts Ill update soon.

Compiled Mame works with HitoText and high scores with\without hyperlaunch

However when using Hyperlaunch if you exit Mame via Hyperlaunches

designated\default "exitemulatorkey=esc" key even if yours is different than "esc"

high scores wont save.

you can:

-configure mame (independant of HS) to exit with other keys and then only use that\those key(s) to exit.

or

in the mame [section] of the hyperlaunch script add the ";" to disable this line (or remove line completely) -save\compile

;Hotkey, %exitEmulatorKey%, CloseProcess

and then it will save hi-scores.

Using Hyperlaunch with any emulator that doesnt natively use

"esc" or whatever you have designated for exitemulatorkey,

Doesnt allow them to shut down via their normal processes,

so any settings you've changed or hi-scores created, may not save.

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Still no joy with the "-lp" modifier using all the variations and criteria from a couple posts up. (HiToText crashes hard) with the batch.

"-l" works fine.

(considerable stuttering with themes in HS)

I guess its an HS thing still.

[HiToText]-Version 2010.05.12-with clones

005
10yard
10yardj
1941
1941j
1942
1942a
1942b
1942w
1943
1943j
1943kai
1944
1944d
1944j
19xx
19xxa
19xxb
19xxd
19xxh
19xxj
19xxjr1
4dwarrio
8ballact
8ballact2
8ballat2
8bpm
abscam
ajax
ajaxj
alibaba
alieninv
aliensy1
aliensy2
aliensy3
aliensy5
aliensyn
altbeaj1
altbeaj3
altbeas2
altbeas4
altbeas5
altbeasj
altbeast
amidar
amidarb
amidaro
amidars
amidaru
amigo
animaljr
anteater
anteatg
anteatgb
apb
apb1
apb2
apb3
apb4
apb5
apbf
apbg
aquajack
aquajckj
arabfgt
arabfgtj
arabfgtu
area88
argus
ark1ball
arkangc
arkangc2
arkanoid
arkarea
arkatayt
arkatour
arkbloc2
arkblock
arkgcbl
arkmcubl
arknid2j
arknid2u
arknoid2
arknoidj
arknoidu
arknoiuo
arkretrn
arktayt2
armedf
armora
armorap
armorar
armorca2
armorcar
armorcar2
assault
assaultj
assaultp
astdelu1
astdelu2
astdelux
astdelux1
astdelux2
asterix
asterixj
asterock
asteroi1
asteroi2
asteroib
asteroid
astrxeaa
astrxeac
astyanax
atlantol
atlantol
baby2
baby3
baddudes
bagman
bagmanmc
bagmans
bagmans2
bagnard
bagnarda
balonfgt
bankp
barrier
barrier
batman2
batsugna
batsugun
battlcry
batugnsp
berzerk
berzerk1
bjtwin
bjtwina
bktigrb1
bktigrb2
blktiger
blockout
blockout2
blockoutj
bloodbra
bloodbro
blueprnj
blueprnt
bnj
bnzabros
bnzabrsj
boblbobl
bombjac2
bombjack
boomrana
boomrang
boomranga
boxingb
brkthru
brkthruj
brubber
btime
btime2
btimem
bub68705
bubbobr1
bublbob1
bublbobl
bublbobr
buglaxn
bullfgt
bzone
bzone2
bzonec
cabal
cabala
cabalbl
cabalus
cabalus2
captaven
captavna
captavne
captavnj
captavnu
captavua
captavuu
car2
caractn
carnival
carnvckt
caterpil
cbnj
cburnrb2
cburnrub
cburnrub2
ccastle1
ccastle2
ccastle3
ccastlef
ccastleg
ccastlej
ccastlep
ccastles
ccboot
ccboot2
cclimber
cclimbrj
centipb2
centipd2
centipdd
centiped
centtime
chasehq
chasehqj
chasehqu
chthang
chtmsatk
chtmspa
circusc
circusc2
circusc3
circuscc
circusce
ckong
ckonga
ckongalc
ckongb
ckongg
ckongjeu
ckongo
ckongs
cleopatr
column2j
columns
columns2
columnsj
commandb
commandj
commando
commandu
condor
contra
contrab
contraj
contrajb
cosmicm2
crazypac
crush
crzralla
crzrallg
crzrally
ctrpllrp
daioh
dariusg
dariusgx
darthvdr
dazzler
ddonpach
ddragnba
ddragnw1
ddragob2
ddragon
ddragonb
ddragonu
ddragonw
ddragoua
ddribble
deadeye
defcmnd
defence
defendb
defender
defendg
defendw
defndjeu
demon
desterth
digdug
digdug2
digdug2a
digdug2o
digduga1
digdugat
digdugb
dino
dinoj
dinou
dizzy
djboy
djboya
djboyj
dkngjnrb
dkngjnrj
dkong
dkong3
dkong3b
dkong3j
dkongf
dkongjo
dkongjo1
dkongjp
dkongjpo
dkongjr
dkongjre
dkongo
domino
dorunrca
dorunruc
dorunrun
dotron
dotrone
dragnblz
drgninja
dzigzag
eagle
eagle2
eagle3
earthinv
eltonpac
esprade
espradej
espradeo
excthour
exerion
exerionb
exeriont
exprrada
exprraid
extrmatj
extrmatn
extrmatu
eyes
eyes2
eyeszac
falcon
falconz
fantazia
fasthang
fasthear
fastmspa
fastplus
faststrm
forcebrk
frogger
froggrmc
frogs
frogseg1
frogseg2
fshark
fsharkbt
fstmsatk
gaiden
galaga
galaga84
galagab2
galagads
galagamf
galagamk
galagamw
galagao
galap1
galap4
galapx
galaxb
galaxbsf
galaxiaj
galaxian
gallag
galmidw
galmidwo
galtaito
galturbo
gaunt2
gaunt2p
gauntir1
gauntir2
gauntlet
gberet
gberetb
gigawing
gijoe
gng
gnga
gngbl
gngblita
gngt
gradius
grescue
griffon
gryzor
gteikoku
gunsmoka
gunsmoke
gunsmoku
gunsmrom
gwinga
gwingb
gwingj
gwingjd
gyruss
gyrussce
hangly
hangly2
hangly2x
hangly3
hanglyad
hanglyx
headon
headon2
headonb
headoni
headons
heartbrn
hpolym84
hvysmsh
hvysmsha
hvysmshj
hyperpac
hyperspt
hyprdelj
hyprduel
hyprolyb
hyprolyb
hyprolym
hyprolym
imgfigho
imgfight
invader4
invaders
invadrmr
jackal
jackalj
jjsquawb
jjsquawk
journey
joust
joust2
joustr
joustwr
joyman
juju
jujub
jungleh
junglek
jungler
junglers
junofrst
junofstg
kamikcab
kangaroa
kangarob
kangaroo
karatedo
karatevs
kchamp
kchampvs
kkgalax
klax
klax2
klax3
klaxd
klaxj
klaxp1
klaxp2
knights
knightsj
knightsu
korosuke
ktiger
kungfub
kungfub2
kungfud
kungfum
ladybgb2
ladybug
ladybugb
lordofk
lrescue
lrescuem
madalien
madaliena
madalina
makaimuc
makaimug
makaimur
maketrax
maketrxb
mappy
mappyj
marble
marble2
marble3
marble4
marble5
marblea
mario
marioe
marioj
mariojp
marioo
masao
matmania
mazeman
mcombat
mcombata
megadon
meteorho
meteorts
metrocra
metrocrs
mhavoc
millipdd
milliped
mimonkey
mimonsco
mimonscr
missile
missile2
mk
mk2
mk2chal
mk2r14
mk2r21
mk2r32
mk2r42
mk2r91
mkla1
mkla2
mkla3
mkla4
mkprot8
mkprot9
mkr4
mkyawdim
mlander
monkeyd
mooncmw
mooncrgx
mooncrs2
mooncrs3
mooncrsa
mooncrsb
mooncrsg
mooncrst
mooncrsu
mpatrol
mpatrolw
mranger
mrdo
mrdofix
mrdot
mrdoy
mrdrillr
mrdu
mrgoemon
mrlo
mrpacman
ms4plus
ms5pcb
ms5plus
msatk2ad
msatkad
msbaby
msbaby1
mschamp
msdstorm
mselton
msf1pac
mshangly
mshearts
msindy
mslug
mslug2
mslug3
mslug3b6
mslug3h
mslug4
mslug5
mslug5h
mslugx
msmini
msminia
mspac6m
mspacat2
mspacatb
mspacatk
mspacman
mspacmat
mspacmbe
mspacmnf
mspacpls
mspacx
mspatkx
msrumble
mssilad
msword
mswordj
mswordr1
mswordu
mtlchamp
mtlchamp1
mtlchampa
mtlchampj
mtlchampu
mtlchmp1
mtlchmpa
mtlchmpj
mtlchmpu
mwalk
mwalkbl
mwalkj
mwalku
myqbert
narc
narc3
naughtya
naughtyb
naughtyba
naughtybc
naughtyc
nemesis
nemesisuk
nemesuk
newpuc2
newpuc2b
newpuckx
newtangl
nextfase
nitd
nkdodge
nkdodgeb
nmouse
nmouseb
nov2001u
nova2001
nova2001u
npacmod
olibochu
omegaf
omegafs
outzone
outzonea
outzoneb
outzonec
outzonep
pacgal
pacland
pacland2
pacland3
paclandm
pacman
pacmanf
pacmania
pacmanjp
pacmanm
pacmini
pacmini2
pacmod
pacplus
pacstrm
paddle2
paperboy
pbactio2
pbactio3
pbaction
pengo
pengo2
pengo2u
pengo3u
pengo4
pengob
penta
pestplce
phoenix
phoenix3
phoenixa
phoenixb
phoenixc
phoenixj
phoenixt
piranha
piranhah
pirates
pleiadbl
pleiadce
pleiads
pootan
pooyan
pooyans
popeye
popeyebl
popeyef
popeyeu
puckman
puckmana
puckmanf
puckmanh
puckmod
pulstar
punchita
punchout
qb3
qbert
qberta
qbertjp
qbertqub
qberttst
raiden
rastan
rastanu
rastanu2
rastsaga
rbtapper
redbaron
redufo
ripoff
roadrunn
robocop
robocopb
robocopj
robocopu
robocopw
robocpu0
robotron
robotryo
rpatrol
rpatrolb
rpatrolo
rthunder
rthundro
rtype
rtype2
rtype2j
rtypeb
rtypej
rtypejp
rtypeu
rushatck
rushcrsh
rygar
rygar2
rygar3
rygarj
ryukenda
ryukendn
s1945ii
sbagman
sbagmans
sci
scia
scij
sciu
scramb2
scramblb
scramble
scrambls
sdtennis
searthia
searthin
seawolf
seawolf2
sf2
sf2a
sf2b
sf2e
sf2j
sf2ja
sf2jb
sf2ua
sf2ub
sf2ue
shadoww
shadowwa
sicv
silkworm
silkwrm2
silvland
simps2pa
simps2pj
simps4pa
simpsn2p
simpsons
sinvasn
sinvasnb
sinvemag
sisv
sisv2
sitv
skyshark
slapbtjp
slapbtuk
slapfgtr
slapfiga
slapfigh
smooncrs
solarq
spacbatt
spaceatt
spaceftr
spaceplt
spacewr3
spartanx
spcdrag
spcdraga
spceking
spcewars
spctbird
spdodgeb
speedfrk
spf2t
spf2ta
spf2xj
spf2xjd
spnchotj
spnchout
sprint1
sprmatkd
srumbler
srumblr2
starcas
starcas1
starcase
starcasp
startrkd
starwar1
starwars
starwars1
steelwkr
stellcas
streakng
strfbomb
subroc3d
sundance
supcrash
superg
suprmatk
suprmatkd
suprmrio
sutapper
swarm
swimmer
swimmera
swimmerb
szaxxon
tailg
tapper
tappera
tempest
tempest1
tempest2
tempest3
temptube
terracra
terracrb
terracre
tetris
tetrisaa
thetogyu
timber
timeplt
timeplta
timepltc
tmht
tmht2p
tmnt
tmnt2
tmnt2a
tmnt2pj
tmnt2po
tmntj
tmntu
tmntua
toki
tokia
tokib
tokiu
topgunbl
topgunr
tornado1
tornado2
trackflc
trackflc
trackfld
trackfld
troangel
tron
tron2
tron3
tron4
turfmast
twincobr
twincobu
typhoon
uniwars
unsquad
upndown
vautour
vautourz
vendetta
vendetta2p
vendetta2pd
vendetta2pu
vendettaj
vendettar
vigilant
vigilntj
vigilntu
viofighj
viofight
viofighu
vs10yard
vs10yarj
wb3
wb31
wb34
wb3a
wb3b
wbdeluxe
wboy
wboy2
wboy2u
wboy3
wboy4
wboy4u
wboyo
wboyu
weststry
wexpresb
wexpresc
wexpress
woodpeca
woodpeck
wotw
wotwc
wrally
wrallya
wrallyb
xmen
xmen2p
xmen2pj
xmen6p
xmen6pu
xmenj
xmvsf
xmvsfa
xmvsfar1
xmvsfb
xmvsfh
xmvsfj
xmvsfjr1
xmvsfjr2
xmvsfr1
xmvsfu
xmvsfu1d
xmvsfur1
yankeedo
yellowcb
yellowcj
yiear
yiear2
zaxxon
zaxxon2
zaxxonb
zero
zero2
zolamaze
zookeep

[HiToText]-Version 2010.05.12-parents only no(alts-obsoleted-unused)

1942
19xx
aquajack
armora
astyanax
barrier
berzerk
boxingb
captaven
ccastles
dazzler
ddonpach
defender
demon
domino
dragnblz
esprade
exprrada
exprraid
extrmatn
eyes
frogger
frogs
galaga
galaxian
gauntlet
gberet
gigawing
gijoe
gng
gunsmoke
gyruss
headon
headon2
headoni
hvysmsh
hyperpac
hyperspt
hyprduel
imgfight
invaders
jackal
jjsquawk
journey
joust
joust2
junglek
jungler
junofrst
kamikcab
kangaroo
kchamp
klax
knights
kungfum
ladybug
lrescue
madalien
mappy
marble
mario
matmania
megadon
metrocrs
mhavoc
milliped
mimonkey
missile
missile2
mk
mk2
mkla1
mooncrst
mpatrol
mrdo
mrdrillr
mslug
mslug2
mslug3
mslug4
mslug5
mslugx
msword
mtlchamp
mwalk
narc
naughtyb
nemesis
nitd
nmouse
nova2001
olibochu
omegaf
omegafs
outzone
pacland
pacmania
paperboy
pbaction
pengo
phoenix
pirates
pooyan
popeye
puckman
pulstar
punchout
qb3
qbert
qbertqub
raiden
rastan
redbaron
ripoff
roadrunn
robocop
robotron
rpatrol
rthunder
rtype
rtype2
rygar
s1945ii
sci
scramble
sdtennis
searthin
seawolf
seawolf2
sf2
shadoww
silkworm
simpsons
slapfigh
smashtv
solarq
spdodgeb
speedfrk
spf2t
spnchotj
spnchout
sprint1
srumbler
starcas
starwars
steelwkr
streakng
subroc3d
sundance
suprmrio
swimmer
tailg
tapper
tempest
terracre
tetris
timber
timeplt
tmnt
tmnt2
toki
trackfld
troangel
tron
turfmast
twincobr
unsquad
upndown
vendetta
vigilant
viofight
wb3
wboy
woodpeck
wotw
wrally
xmen
xmvsf
yiear
zaxxon
zookeep

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Where do I find more instruction on Hi to text, and where do I download it?

This whole process really shouldn't be necessary for high scores should it? Or does this program add high score support to games mame doesn't?

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Where do I find more instruction on Hi to text, and where do I download it?

This whole process really shouldn't be necessary for high scores should it? Or does this program add high score support to games mame doesn't?

My sig has a link, I believe the initial post has a link as well. This application is not necessary to keep scores in MAME. It is only necessary for displaying these scores outside of MAME, in particular within HyperSpin.

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for displaying these scores outside of MAME, in particular within HyperSpin

What does this mean? where does it display the scores on the Wheel or something, I don't get what you're saying.

There's a picture of what it looks like in HyperSpin (and other front ends) here: http://forum.arcadecontrols.com/index.php?topic=83614.0

Also, you sound a little anxious, relax a little, it's just games. =)

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Ok, so I looked at this on arcadecontrols site. So this program has Nothing to do with the original high scores that appear in the games attract mode. If I have a correctly complied mame those high scores should save fine. This program puts the high scores on the hyperspin game theme screen. Isn't this redundant? or is this for showing high scores if you don't have mame complied to save them?

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Ok, so I looked at this on arcadecontrols site. So this program has Nothing to do with the original high scores that appear in the games attract mode. If I have a correctly complied mame those high scores should save fine. This program puts the high scores on the hyperspin game theme screen. Isn't this redundant? or is this for showing high scores if you don't have mame complied to save them?

It displays scores outside of MAME, so you can see them without entering the game. It's not redundant, but it may not be useful to you if you don't care about that. My plan when starting the project a couple of years ago was to be able to share scores with people not using your machine. It spun off into HiToText because people liked having the ability to view scores outside of MAME. I plan on utilizing it to show scores on a separate monitor in my cab (whenever I have time to build it. =D)

If none of this is useful to you, I don't recommend using HiToText.

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HitoText isnt necessary, but

Just as Hyperlist shows extra cool information like game description, manufacturer,

genre, year....this isnt necessary either but adds a very nice touch.

HitoText adds a pop up text like above within HS, and it cycles High Scores for player1, player2, player3 etc...for mame games that support High Score.

Its really very cool if\when given the effort.

If you have a high score in a game and save it properly, the initials you enter do save and you will see it in HS

[edit]

The lists I've been posting in this thead need to be fed into HyperList to create a database.

There are a bizillion mame games and only a few hundred are supported by HiToText and HiScore (for now).

Its hard to find which ones they are on a full mame wheel.

These lists (after hitting your genre key "default=g") will have every supported game pop up without having to search for them.

To see this list you need to edit the,

\hyperspin\databases\mame\genre.xml -file and add this line or whatever you named your xml, to it.

Also you have to play the game at least once and then exit via mames exit keys not hyperlaunch "exitemulatorkey" so that mame saves the data in its \hi\gamename.hi -file

[genre.xml]-sampling

<game name="Horse Racing Games" />
<game name="[color=lime]HiToText[/color]" />
<game name="Maze Games" />

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Hi everybody,

i would realy like to use this HiToText, but it seems that i am realy bad when it comes to compile mame for it. my compiled mame.exe is always not working :-(

Is somebody willing to send me a ready compiled mame.exe 0.138 ?

Thanks

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Hi everybody,

i would realy like to use this HiToText, but it seems that i am realy bad when it comes to compile mame for it. my compiled mame.exe is always not working :-(

Is somebody willing to send me a ready compiled mame.exe 0.138 ?

Thanks

Sharing of self compiled mame versions is not allowed I believe.

Plenty of versions support hi scores though dude.

I think XTMame & maybe MamePlus both do, why not give one of those a spin.

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I think the idea of been able to add the supproted games to a genre is awesome, nice one to however thought of it. The whole HitoText concept is unique and worthwhile in my opinion , i am going to try get mine up and running today sometime, wish me luck.

Just one question though , everytime new games are added where should i refer to to get the latest files to update HiTOText?

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For me, all I want is the hiscores in the game itself to show up.

When I run mamui64 on my 64bit pc ..the hiscores are there.

but if I run it via hyperspin no luck.

also runing mame on my 32bit laptop...also no hiscores. but thats per the version i believe.

wondering what i missed there.

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tulsaboyw: are you running mame with hyperlaunch enabled? if so turn it off, quitting from mame with hyperlaunch stops mame from saving any settings, including high score. Also for those having trouble with the compiling, im using mameXT which supports hi score out of the box.

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its disabled - at least on desktop (cant chk laptop till tonight).

Meaning that even disabled it still doesnt handle hiscores.

Yet im using the versions that can do hiscores.

But Im questioning, is the hiscore support the hiscore within the games where they get hiscore..

or this hitotext.

Ilike hitotext but I dont need nor want a external to game hiscore method. Though I can see a future possibility down the road but without the game itself keeping it I will likley never bother with hitotext even if it works and the internal hiscores dont.

Since mameui64 (on THE DESKTOP I have which is 64bit) it is retaining th highscore... so when I want to play certain games that I know i will get new scores I tend to dump hyperspin and go direct.

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When HiTotext loads the score to show in Hyperspin, Hyperspin freezes for about 1 second, except the sound, is this normal? (Well, it shouldn't be)

It is a known issue, and I can't solve it on my end despite my tries. Old versions of HiToText that are faster (less games, no XML parsing) cause the hiccup in Hyperspin 1.0+, and old versions of HyperSpin can run any version of HiToText without the hiccup. I need to talk to Bill about how to possibly fix this.

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Hmm shame.. .ive been looking on the site ..and still nonthing about why the hi scores work when I run the games directly but not via hyperspin.

despite the changes to ahk and other stuff still nothing.

IM talking about the hiscore that does work when i play direct yet doesnt when via hyperspin.

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Well for me...

Though I now have a playable (minus hi scores) via hyperspin.

I seriously doubt i wiill be using it much without getting hiscores to show up.

Since they do when running stuff direct, Im likley to dump hyperspin even with the success of getting stuff setup.

And no, I wont bother with the external option, I only care about the games itself doing save state or simlar... as they already do when run direct.

THis is a hyperspin issue so I will be looking for another alternative to hyperspin.

Bummer Hyperspin is the coolest one, and in fact is the only one I would pay retail $$ for and more...

My alternative to hyperspin will be a dos run menu that I dont particular like but its mine based on rubyonrails and webbased so time will tell.

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