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tonesmalone

Database Development
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About tonesmalone

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    Ultimate HyperSpin Guru

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  1. Wireless receiver for Aimtrak Light Guns

    You don't. The aimtrak is only the led lights the gun and the wiimote use for positioning. You sync/pair the wiimote with a Bluetooth adapter when you're using the aimtrak bar. The dolphin bar has Bluetooth build in, hence why you pair with that when using that. Sent from my iPhone using Tapatalk Pro
  2. Wireless receiver for Aimtrak Light Guns

    I can confirm that wiimotes work fine with the aimtrak sensors. I can't confirm that it would work the other way around. It likely won't. Sent from my iPhone using Tapatalk Pro
  3. Amiga cd 32

    Ah, I'm an idiot! Always making that mistake! Sent from my iPhone using Tapatalk Pro
  4. Amiga cd 32

    WinUAE is best for most commodore systems. You're gonna want to use RocketLauncher along side HyperSpin though as WinUAE requires some specific setup at runtime. Sent from my iPhone using Tapatalk Pro
  5. DEADLY key combination (shift + space)

    Don't use those keys for mapping. Sent from my iPhone using Tapatalk Pro
  6. Wireless receiver for Aimtrak Light Guns

    The sensor bar is just a set of LEDs that need to be powered. It would be pretty simple to modify the unit to run off batteries. Sent from my iPhone using Tapatalk
  7. Wireless receiver for Aimtrak Light Guns

    If you mean wireless for the bar that goes over the monitor, then you could make a wireless solution for that as it's literally only leds that the gun uses to find its position. The led bar doesn't communicate back to the computer. If you want wireless for the guns themselves then that isnt possible as already mentioned. I've used a few different guns before I got the aimtraks and they are no where near as good. I'd seriously consider getting the aimtraks and figuring out how you can make them work with your cab, as they are so much better than anything else. Sent from my iPhone using Tapatalk
  8. NEW HERE

    No discussion of where to download games / roms is permitted anywhere on this site. As for everything else - you have a entire forums worth of posts to search through here. Sent from my iPhone using Tapatalk
  9. RLauncher UI sees games that aren't there?

    Two things... - RLUI matches by name. - File extension must be in list of extensions for that emulator. Check those. Sent from my iPhone using Tapatalk
  10. MAME 0.182 XML NO CLONES ?

    Yep. In the MAME database thread. Sent from my iPhone using Tapatalk
  11. Philips CD-i - Does anyone actually have it working?

    Getting these in chd format isn't required. You already have what you need. Sent from my iPhone using Tapatalk
  12. Philips CD-i - Does anyone actually have it working?

    Regarding the point about being only able to map to a specific controller - this isn't correct. MAME supports multi mapping, from multiple inputs to a single control. I have MAME setup so I can use both my cab control panel or a pad if I choose. Sent from my iPhone using Tapatalk
  13. Philips CD-i - Does anyone actually have it working?

    MAME / MESS inside I'd RA is a double bag of hurt. It makes no sense - it's far easier and endlessly better to just use MAME directly. Best way to approach this system is to use both cdiemu and MAME. Set the system to use MAME as the main emulator - then set cdiemu per game where that works better. Why would you need xpadder for MAME? MAME support all kinds of inputs, keyboards, mice, pads, guns. Also it supports multiple bindings for each control. Can't see the need for xppadder with MAME. Sent from my iPhone using Tapatalk
  14. Philips CD-i - Does anyone actually have it working?

    You'll need to use MAME and cdiemu to get this anywhere close to working. Different games work better with the two different emulators. Also, support for the video module the Cdi had is pretty much non existent. So that excludes a bunch of games like 7th guest. Sent from my iPhone using Tapatalk
  15. CRCs - Stop Wasting Your Time.

    Over recent weeks I've been receiving more and more messages from folks about roms matching the CRCs we have in databases. I never mind helping people get setup, but I think there are some points that need clarifying here... A CRC (as we use them) is a code generated by performing a calculation on a file. If two files are exactly the same, as in they are a bit for bit match, the CRC code will be the same for these files. We add CRCs to game list databases to aid the process of matching game roms to the entries in the database. Note that these are to aid the process, and they should be used as such. They particularly help when matching large sets, as they can help slim down the need for manual matching. Note this very important point... (I think I've typed this some 100 times in recent weeks) It is possible to have two game roms which are exactly the same game, that have different CRCs. Let me say that again... It is possible to have two game roms which are exactly the same game, that have different CRCs. A third time?? It is possible to have two game roms which are exactly the same game... Why is this? Possible for a bunch of reasons, but it happens because for whatever reason, the arrangement of bits that make up the game rom file is different. That could be because the roms were dumped using different techniques, maybe the 'header' is actually at the end of the file, or maybe the game is a translation and it's been patched differently. Whatever the reason, remember the key point - It is possible to have two game roms which are exactly the same game, that have different CRCs. In short - if the name and region matches - you're good to go. If the CRC matches too, well great. But it really, really, really doesn't matter. You'll still have the same game.
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