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My Top 5 Android emulation highlights for May 2015


reznnate

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My Top 5 Android emulation highlights for May 2015

 

The Android emulation scene is vibrant.   There has been a lot of great activity this month.

 

 

1Glide64 plugin updated for Mupen64 upgraded substantially and coming soon on Android (Retroarch and Mupen64AE+ will be first)

 

2. 64bit CPU support -- Dolphin and PPSSPP are being optimized with nightly builds showing subtantial performance improvements.   All games are now playable on PPSSPP.

 

3. Retroarch nightly -- lots of new cores -- 7800, 3DO, FBA, Jaguar, full MAME v160, FBA, MESS, UME, Vectrex, Wonderswan, and many more.

 

4. Arcade machine friendly -- all emulators are being updated so you can navigate them without a touch screen (for Android TV)

 

5. New Yabause build with ES3 support and games are finally playable

 

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I just tried PPSSPP last night on the sheild portable and its pretty solid.

 

I'm playing Tenchu Shadow Assassins in PPSSPP in a Xperia SP with double internal resolution in a 40" TV, clean image and emulation at 100% speed in 90% of the time, it's important to note that I have a real PSP and depending on the area you're playing this game, it has some slowdowns, the emulator seems to get advantage of the superior hardware, for example, even in GTA vice city stories, the real PSP is damn slow, but in the emulator it runs in higher and more fluid fps.

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I'm playing Tenchu Shadow Assassins in PPSSPP in a Xperia SP with double internal resolution in a 40" TV, clean image and emulation at 100% speed in 90% of the time, it's important to note that I have a real PSP and depending on the area you're playing this game, it has some slowdowns, the emulator seems to get advantage of the superior hardware, for example, even in GTA vice city stories, the real PSP is damn slow, but in the emulator it runs in higher and more fluid fps.

 

While not portable, the new Shield is going to be a nice retro TV-console.  It handles all PSP games like Gran Turismo and God of War without issue - with 3x rendering resolution.   

Gamecube games should work well too once some recent optimizations are integrated in the Dolphin build.   Unfortunately, the current Android nightlies are in rough shape.    

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